When trying to build any game for Windows with the shipping configuration (I tested it with the Blueprint First Person Example), the build fails. Inside the UnrealBuildTool-[timestamp].log
file, there is the following error:
Building UnrealHeaderTool...
Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer)
Target is up to date
Total build time: 1,79 seconds (NoActionsToExecute executor: 0,00 seconds)
Parsing headers for UE4Game
Running UnrealHeaderTool UE4Game "C:\Users\denschub\Projects\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Game\Shipping\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
Reflection code generated for UE4Game in 29,9100361 seconds
Performing 390 actions (12 in parallel)
[...]
c:\users\denschub\projects\unrealengine\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp(985) : error C4723: potential divide by 0
[...]
ERROR: UBT ERROR: Failed to produce item: C:\Users\denschub\Projects\UnrealEngine\Engine\Binaries\Win64\UE4Game-Win64-Shipping.exe
Total build time: 462,63 seconds (Local executor: 0,00 seconds)
Happens on both the promoted
branch and on the master
branch as of now.