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4.18 c++ can't make IOS ARM32 app?

Hey Guys.

This is my ini setting:
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
SigningCertificate=iPhone Developer: ***
MobileProvision=UE4Game.mobileprovision
MinimumiOSVersion=IOS_8
bSupportsMetal=True
bDevForArm64=False
bSupportsOpenGLES2=True
bCookASTCTextures=True

ipainstaller tdc418.ipa on ARM32 iPhone, I get this: Your device does not support arm64 capability.
The same setting, UE4.13 & UE4.172 just fine.

Any help would be great, thank you :slight_smile:

Solved:
1.
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bDevForArmV7=True
bDevForArmV7S=False
bDevForArm64=False

…if(bDevForArm64 || (!bDevForArmV7 && !bDevForArmV7S))
{
yield return “arm64”;
}

GetXcodeMinVersionParam() + “=8.0”;//" + ProjectSettings.RuntimeVersion;

Please remember that ARM32 is deprecated and doesn’t work on iOS 11…