Hi I found a bug with Instanced Static Mesh Component (ISM). I add ISM at location and then remove first number of added meshes. After that Last Number of ISM become invisible but still exist pls see video bellow - YouTube
This seems like it may be an array ordering issue. Could you provide a test project so I can see your setup and better reproduce the issue on my end?
Hi, TJ V,
Thanks for response, here is it my simplified version of project
Hey, anybody live here?
Have the same issue, maybe someone from Epic will coment on this?
This is a known bug it dates back to 4.17 ISMC BUG