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4.18 Broken morphs workflow - Can't append - Can't copy, bug or is it me?!

Hi,

I can’t seem to be able to import extra morph targets and append on my skeleton mesh properly.

The morphing skeleton mesh works when its imported on its own, but when i tell it to use and append on to my original skeleton mesh (which contains other morph targets), they copy the animated keys over and the target structure but they just wont play?

Is this a bug or am i missing a step?

I can provide sample files if required.

Bumping this one shamelessly, I just want to know if its at all possible to do this or is it a limitation? Anyone experienced with this type of issue?

From version 4.15 they have broken morph importer… Try with 4.15 or previous ue versions…