Are you finally gonna have an Oculus online subsystem that actually works through only blueprints? It is still missing the most important node, which is Join Session, so all the Oculus Online Subsystem nodes that are available so far are quite useless, since you still need to go into C++ to set a net ID for the player in order to use the standard Join Session node. A quick Google search for this issue will reveal how many people are struggling because of this unfortunate oversight. Also, why are there still no Oculus Touch nodes that provide the location and velocity of the motion controllers, like Vive nodes?