4.17 packaged widget visibility broken?

Hi,

I’ve recently made the jump to 4.17 to start a new project. Everything works fine, except when I package my project all of my widgets that use the visibility function binded to some code fail to work properly in-game. However, in the editor everything works just as expected. But when the project is packaged all of the widgets with a visibility bind are just visible and never hidden, no matter the condition of the code behind it.

Anyone else having this bug?

Did you anchor the components inside of the Widget?