Hi,
I’m trying to create an actor with inside a childactor component, the class I use for the childactor is a simple actor class which holds a spline component inside.
The problem is that when I select the spline actor class as my child actor class for the childactor component I cannot select the spline anymore and obviously I cannot edit the spline points. The latter occurs both in the blueprint editor viewport as well as in the engine viewport.
I have tested this on several engine’s versions including 4.14, 4.15, 4.16 and 4.17.
To recreate the bug:
- Create a new blank project (either C++ or blueprint)
- Create a blueprint class based on actor and add a spline component
- Create another blueprint class based on actor and add a childactor component
- Select the childactor component and for the child actor class select the blueprint created which holds the spline component
- Try to click on the spline, and it will disappear
I saw others reporting similar issues with both the spline component, but the bugs are marked as fixed. I also saw others reporting about some issues with the child actor component, but those are also marked as fixed.
Thanks for your time.