With ARKit experimental build included in 4.17, is a Mac/Xcode still required to launch an ARKit project on a device?
In other words, is it possible to develop an ARkit project with only a PC and then test it on an ipad for example ?
You need to build in XCode to make the ARKit iOS build. You can make a Mac VM on a pc and run xcode on that. But I am not aware of any way to push to device without doing on Mac OS and Xcode.
Unity has a ARKit remote that sends all the info to the PC from the device so you can test on PC. But that is the closest I know of. No similar solution for UE4 AFAIK.
Thanks for your reply, I really wish the situation will change, because if not I will need to buy a mac just to build ARkit project.