Hi,
I get this error any time I try to launch on device from the Editor. It works fine if I disable the ARKit plugin:
LogPlayLevel: UnrealBuildTool: ERROR: Failed to start local process for action (“Cannot start process because a file name has not been provided.”): -o BatchMode=yes ${CURRENT_USER}@ “cd “/” && xcode-select --print-path”
To reproduce:
- Create a blank bp project. Mobile,Scalable 3d, No starter content
- Activate Arkit plugin
- Launch on device (iOS)
Thanks.