Hi,
The editor is crashing when I try to launch ARSample from 4.17 onto an iPhone 7 from an NVidia-based ~2012 iMac.
LoginId:
EpicAccountId:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1055dec9b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1057f625f (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x1058dc94d (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10582f81e (filename not found) [in UE4Editor-Core.dylib]
ProcessCompiledJob(FShaderCompileJob*, FShaderPipelineType const*, TArray<EShaderPlatform, FDefaultAllocator>&, TArray<FShaderPipelineType const*, FDefaultAllocator>&) Address = 0x108bb325c (filename not found) [in UE4Editor-Engine.dylib]
ProcessCompiledGlobalShaders(TArray<FShaderCommonCompileJob*, FDefaultAllocator> const&) Address = 0x108b91f60 (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int, FShaderMapFinalizeResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FShaderMapFinalizeResults, false> >&, float) Address = 0x108b8fdfa (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray<int, FDefaultAllocator> const&) Address = 0x108b986a6 (filename not found) [in UE4Editor-Engine.dylib]
VerifyGlobalShaders(EShaderPlatform, bool) Address = 0x108bad416 (filename not found) [in UE4Editor-Engine.dylib]
CompileGlobalShaderMap(EShaderPlatform, bool) Address = 0x108bb054a (filename not found) [in UE4Editor-Engine.dylib]
BeginRecompileGlobalShaders(TArray<FShaderType*, FDefaultAllocator> const&, TArray<FShaderPipelineType const*, FDefaultAllocator> const&, EShaderPlatform) Address = 0x108bb18b9 (filename not found) [in UE4Editor-Engine.dylib]
RecompileShadersForRemote(FString const&, EShaderPlatform, FString const&, TArray<FString, FDefaultAllocator> const&, TArray<unsigned char, FDefaultAllocator> const&, TArray<unsigned char, FDefaultAllocator>*, TArray<FString, FDefaultAllocator>*, bool) Address = 0x108bb22dd (filename not found) [in UE4Editor-Engine.dylib]
UCookOnTheFlyServer::SaveGlobalShaderMapFiles(TArray<ITargetPlatform*, FDefaultAllocator> const&) Address = 0x10dee391b (filename not found) [in UE4Editor-UnrealEd.dylib]
UCookOnTheFlyServer::StartCookByTheBook(UCookOnTheFlyServer::FCookByTheBookStartupOptions const&) Address = 0x10dec38fb (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::StartCookByTheBookInEditor(TArray<ITargetPlatform*, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator> const&) Address = 0x10eddba72 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::PlayUsingLauncher() Address = 0x10e971e05 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::StartQueuedPlayMapRequest() Address = 0x10e96d17e (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Tick(float, bool) Address = 0x10e0fbee4 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x10eddc28c (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x1054d8e75 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x1054e0c22 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1054ee5d0 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x1057b1e86 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fffa21ca8ad (filename not found) [in Foundation]
_pthread_body Address = 0x7fffb670493b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffb6704887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffb670408d (filename not found) [in libsystem_pthread.dylib]