Ok. I am a bit confused… It says that the Xcode 9 issues are resolved in 4.17.2. However, I still get this error…
So, I can’t use 4.18 yet, because there isn’t a way to add the Marketing image and the icons don’t go into the project (and it isn’t released, yet lol)… But, I can’t use 4.17.2 because it says it needs 8.3.3
But, if I do use 8.3.3, it says that the metal compiler is too old…
If I use the source version of 4.17.2, it says that Xcode isn’t even installed. Although, I obviously used it to compile it…
I have wiped the computer and installed every combination of OS, Xcode, and UE. I now have a project in the final TestFlight stages and I can’t move forward.
I was fine with 4.16.3 a week or so ago, however I couldn’t get it to only add the ARM64 slice, even though I only had the ARM64 items selected.
I will totally take the blame for not reading something or setting something up wrong, but what was/is it? I just want to get my app on the store now, somewhere under 150MB.
I removed all the plugins I wasn’t using, I am doing a full rebuild, a pak, compressed, no engine content, no pre-req’s… Etc…
I did get it to compile with a file size of 95MB, but iTunes said that it didn’t have the CFBundleIconName set. I added it in the additional .plist and it still didn’t work. I am just confused.
What am I supposed to be using at this time?
If anyone has the trifecta and cares to share let me know! OS version, Xcode version, and UE version (source or launcher). Thanks in advance!