The problem is the package summary size of many streaming sublevels is busting the maximum. The fix was to increase the limit for builds with the editor, and to remove some data from the package file summary that was unnecessary. It isn’t just how many sublevels there are, but how much data, in total they have which populates the summary.
As far as the binary launcher release of 4.16 I’ll look into whether this fix can be included in a future 4.16 hotfix, but can’t guarantee that it will.
If you download UE from Github then you can compile the editor with the fix included. There are instructions on how to do this here: Downloading Unreal Engine Source Code | Unreal Engine 5.3 Documentation
Don’t sweat that you aren’t a programmer. The changes are just text replacements to what is essentially a text file
Here’s the Github link to the commit that included the change (398d16a). https://github.com/EpicGames/UnrealEngine/commit/398d16ab8aa627da348ea64d9c4e3e8991a27470
Since the fix is not in the Release branch (4.16) you would either need to sync the Release branch and edit the files I mention below or sync the Master branch which is further ahead than 4.16 and includes the change.
The specific fixes are change 3489062 and 3489063 which affected AsyncLoadingPrivate.h and AsyncLoading.cpp.
Best,
Jonathan