Great release, it’s nice to see all these various performance improvements as well.
I have a question about this "Detect Material on Mesh Surfaces” feature. Would it be possible to create a setter version of this function? Or one that returns the material index? It would be useful for changing the material of meshes with multiple materials.
I’m looking forward to playing around with the volumetric fog when I get to creating a weather system for my game.
Keep it up, and thanks for letting me realize my dreams of game development.