4.16 Released!

This is a great release, I just wanted to say thank you to Epic for making such a great versatile game engine. I have been creating a lot of great tools for our clients with just using Unreal Engine and we have wowed many our clients.

To change gears, I’m currently working on an android base project that requires me to access the SDcard or external drive of the phone ( Client Request ) but I’m running into a bit of a wall. I have been researching quite a bit and from what I understand that android requires a permission xml code to gain access to the read and write part of the android which is understandable ( User security ). I did see the new UE 4.16 update that you can now use Blueprint to run the permission commands? I’m curious to know how would this work? before I go into the coding of modifying some codes in C++ into Unreal Engine’s Android’s build which most people have suggested when I was doing some research.

The link above is currently the most promising answer I’ve got but I haven’t done so yet and I was hoping UE 4.16 has a new way of accessing the sdcard without changing the source codes. thank you-