4.16 Released!

Reported a new bug here (with sample project): Character mesh position desync in online sessions - Multiplayer & Networking - Unreal Engine Forums

The inherit character mesh is desyncing/offsetting for player that join in late during a session. If the host/anyone is moving around when the new player joins, the inherit character mesh is offset and is non-centered on the pawn.

Edit: Updated with emergency workaround