Just download latest version, can’t wait to test the new animation plugin, now here is what I got so far:
The model is from Fuse, rigged on mixamo, already retargeted, I applied animation to the model, left is how she should be look like, and right is how she crash after apply the plugin.
I tried another model from a third party, same problem.
So I tried a model form UE offical content folder(Owen), at first glance, it looks not that bad, but…
The hand is a little twisted.
And the legs too, so the one with plugin is a little shorter than it should be in pic 3, and the coat is twisted too.
The question: is it because the beta version? Or is it only works on UE default skeleton & model?
What’s the difference between UE4 and third party’s skeleton and rigging system? I guess this is the reason for all the crashing model.
How should I rig the model(say I create one by myself) so it can match the new plugin?
What if I want to import mocap animation and refine it in UE with this new plugin? Is it possible? If it’s possible, what’s the standard working process?
That’s a lot of questions, but that’s the key question for my project right now. Hope I could get some hints here, thanks!