I have a binary build. Setting “Compiler” to “VS 2017” in the project settings doesn’t make the “Generate project files” menu generate 2017 files.
I’ve been using 2017RC on 4.15 and its previews… And, inside of Editor settings you can select which version you want to use… So, I think we’re good.
@WolfvanVeen: What do you not like about the new one? It has a much nicer value range
Hi! Thanks for you reply.
You were right; the BlackBody node did not change, the new tone mapping is what changed the color of the lava.
I added “r.TonemapperFilm=0” to the [/Script/Engine.RendererSettings] part of DefaultEngine.ini, and indeed it now shows in 4.15.0 like it did in 4.14.3.
It seems to be slightly different (the contrast seems a bit higher, but it looks quite nice actually) but on the compressed gif you can barely even see it.
So now:
In 4.14.3 it looks like this:
In 4.15.0 it looks like this:
In 4.15.0 with “r.TonemapperFilm=0” added to DefaultEngine.ini it looks like this:
So I guess it is not a bug, and I will just need to change my shader to get its original colors back. Thanks for the help!
What other problems have been reported?
I agree on that the range in color values looks quite nice, but I feel like the amount of contrast is a bit ‘overkill’.
I’m going to put r.TonemapperFilm back to the new one, and then see if I can tweak it to a version that is in between the 4.14 and 4.15 ones.
I didn’t know about that. I have some stylized projects that are still on 4.14 for now. It seems like I will be running into this problem as well.
I do like the new tonemapper. Most of my scenes/effects look nicer in 4.15 than in 4.14, but it would still be nice to have the option to have a strong emissive color without that color turning to white.
Pfft, semantics. Almost always the concrete backing data structure is an array.
It seems our SVN source control isn’t working anymore after updating the project to 4.15
Anyone else have this issue?
Hello !
I have strange artifacts i didn’t have before in 4.14.
It happens both with the forward and deferred renderer and i tried tweaking settings but wasnt able to solve this problem.
[video]Unreal Engine 4.15 visual glitch with shadowed light - YouTube
Please help mee !
Is there some changes to how static meshes can share lightmaps between lod levels? I have noticed that in 4.15 all lod’s have unique lightmaps. This causes horrible popping. It’s also make lightmass build time so much slower. It’s even increased level built_data to be three times as much as in 4.14. Totally unusable.
Did I miss some patch note? All my lods are auto generated. All my meshes have 2-5 different lod levels.
Same problem here… and i won’t talk about the new tonemapper or bloom that break many things…
Add -2017 as a command line option to the “GenerateProjectFiles.bat”. It generates a project for VS2017 then.
Does this happens for every mesh for you?
I noticed that message log is full of spam about uv’s wrapping and overlapping(Without any percentages) for meshes that were just fine at 4.14.
Since I can’t go reread the release notes browser keeps crashing for some reason. I am going off of memory. The texture streaming update mentioned lod but I don’t remember the exact reason but something to look into.
Exactly, also reflections from skylight seems to be really too strong and without any culling for rendertarget2D…
For me the only good point with this version is the performances, it’s really better
for anyone interested in the New: Flight Stick and Steering Wheel Support (Windows)
After a lot of trial and error I figured of the axis keys for the Thrustmaster T-Flight Hotas X
Axis 8 = ? No affect
Axis 7 = ? No Affect
Axis 6 = Z Axis.
Axis 5 = RZ Axis.
Axis 4 = Slider 0
Axis 3 = Y Axis
Axis 2 = X Axis
Axis 1 = HAT, No idea how You would be able to configure Multiple axis
ISSUE
There seems to be an issue with the Yaw pitch & roll axis.
If i Set yaw input value to 1 it will rotate permanently clockwise. if I set it to -1 it will do the same anti clockwise.
Using the input to yaw the apposite way only stop the spinning but doesn’t turn in the other direction.
I have tried multiple setups in the input settings without results.
Is it me or is there a BUG?
Where is GenerateProjectFiles.bat in binary releases ? For the record, uninstalling VS2015 did the trick.
I am quite sure that this isn’t related to texture streamer at all. For generated LOD’s all lights maps should be shareable but for some reason they aren’t in 4.15.
We also got the SVN Error after updating to 4.15
I hope this will be a fix soon.
Awesome news! Keep up the good work guys!