Alpha to coverage in the forward renderer with MSAA is indeed a new supported feature in 4.15. Thanks for pointing out the coverage difference vs non-MSAA. We’ll investigate and find a solution for this. I don’t know when we’ll get to it though.
Alpha to coverage in the forward renderer with MSAA is indeed a new supported feature in 4.15. Thanks for pointing out the coverage difference vs non-MSAA. We’ll investigate and find a solution for this. I don’t know when we’ll get to it though.