Duplicate a static mesh inside a Blueprint Actor give me a “son” as result of duplication.
It happens if i right-click on mesh and then click “duplicate” but also if a use keyboard shortcut with “CTRL+W”.
what happens guys?
Duplicate a static mesh inside a Blueprint Actor give me a “son” as result of duplication.
It happens if i right-click on mesh and then click “duplicate” but also if a use keyboard shortcut with “CTRL+W”.
what happens guys?
Hello Iniman,
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Hello ,
thanks a lot for your answer.
No problem…I understand this issue won’t be prioritized (i can use copy+paste of course)… but at the same time i can’t understand how they can mess up a basic function like “duplicate static mesh” without notice it.