Having some issues running a dedicated server on 4.15. I changed things over to be the same as ShoooterGame, and I had it running before, but now it doesn’t seem to run properly. I package up my game, build the server executable, and move it over to my packaged game and this is what I get when I run it.
Log file open, 02/17/17 23:21:43
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-43480093) SRandInit(-43480093).
LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.067777
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.32
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.15-CL-0
LogInit: Engine Version: 4.15.0-0+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-0+++UE4+Release-4.15
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb 17 2017 14:49:25
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: -log
LogInit: Base directory: C:/builds/WindowsNoEditor/TDS/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.02.18-05.21.43:793] 0]LogInit: Selected Device Profile: [WindowsServer]
[2017.02.18-05.21.43:793] 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2017.02.18-05.21.43:797] 0]LogInit: Computer: LATTA-MAIN
[2017.02.18-05.21.43:797] 0]LogInit: User: Null
[2017.02.18-05.21.43:798] 0]LogInit: CPU Page size=65536, Cores=6
[2017.02.18-05.21.43:798] 0]LogInit: High frequency timer resolution =3.513591 MHz
[2017.02.18-05.21.43:798] 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2017.02.18-05.21.43:799] 0]LogMemory: Platform Memory Stats for WindowsServer
[2017.02.18-05.21.43:799] 0]LogMemory: Process Physical Memory: 108.71 MB used, 108.71 MB peak
[2017.02.18-05.21.43:799] 0]LogMemory: Process Virtual Memory: 124.05 MB used, 124.05 MB peak
[2017.02.18-05.21.43:799] 0]LogMemory: Physical Memory: 14133.39 MB used, 18545.57 MB free, 32678.97 MB total
[2017.02.18-05.21.43:800] 0]LogMemory: Virtual Memory: 412.36 MB used, 18545.57 MB free, 134217728.00 MB total
[2017.02.18-05.21.43:830] 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2017.02.18-05.21.43:949] 0]LogAssetRegistry: FAssetRegistry took 0.0270 seconds to start up
[2017.02.18-05.21.43:951] 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.002325 seconds
[2017.02.18-05.21.43:969] 0]LogTemp:Warning: game session constructor
[2017.02.18-05.21.43:984] 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
[2017.02.18-05.21.43:986] 0]LogInit: Selected Device Profile: [WindowsServer]
[2017.02.18-05.21.43:992] 0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: tds, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1920712341
[2017.02.18-05.21.44:003] 0]LogUObjectArray: 28755 objects as part of root set at end of initial load.
[2017.02.18-05.21.44:003] 0]LogUObjectAllocator: 6028224 out of 0 bytes used by permanent object pool.
[2017.02.18-05.21.44:004] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.02.18-05.21.44:004] 0]LogModuleManager:Warning: ModuleManager: Module 'XAudio2' not found - its StaticallyLinkedModuleInitializers function is null.
[2017.02.18-05.21.44:029] 0]LogEngine: Initializing Engine...
[2017.02.18-05.21.44:031] 0]LogStreaming:Warning: Export 1 (MaterialExpressionVectorParameter0) in ../../../Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset was not created.
[2017.02.18-05.21.44:031] 0]LogStreaming:Warning: File ../../../Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset had 1k of exports we never loaded.
[2017.02.18-05.21.44:032] 0]LogStreaming:Warning: Export 1 (MaterialExpressionTextureSample_1) in ../../../Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset was not created.
[2017.02.18-05.21.44:033] 0]LogStreaming:Warning: File ../../../Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset had 1k of exports we never loaded.
[2017.02.18-05.21.44:034] 0]LogStreaming:Warning: Export 1 (MaterialExpressionVectorParameter_4) in ../../../Engine/Content/EditorMaterials/GizmoMaterial.uasset was not created.
[2017.02.18-05.21.44:034] 0]LogStreaming:Warning: File ../../../Engine/Content/EditorMaterials/GizmoMaterial.uasset had 1k of exports we never loaded.
[2017.02.18-05.21.44:035] 0]LogStreaming:Warning: Export 1 (MaterialExpressionScalarParameter_0) in ../../../Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset was not created.
[2017.02.18-05.21.44:036] 0]LogStreaming:Warning: Export 2 (MaterialExpressionVectorParameter_0) in ../../../Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset was not created.
[2017.02.18-05.21.44:036] 0]LogStreaming:Warning: File ../../../Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset had 1k of exports we never loaded.
[2017.02.18-05.21.44:039] 0]LogInit: Texture streaming: Disabled
[2017.02.18-05.21.44:043] 0]LogInit:Display: Game Engine Initialized.
[2017.02.18-05.21.44:043] 0]LogInit:Display: Starting Game.
[2017.02.18-05.21.44:043] 0]LogNet: Browse: /Game/Maps/MainMenuMap?Name=Player
[2017.02.18-05.21.44:044] 0]LogLoad: LoadMap: /Game/Maps/MainMenuMap?Name=Player
[2017.02.18-05.21.44:056] 0]LogMemory: Platform Memory Stats for WindowsServer
[2017.02.18-05.21.44:056] 0]LogMemory: Process Physical Memory: 164.61 MB used, 169.70 MB peak
[2017.02.18-05.21.44:057] 0]LogMemory: Process Virtual Memory: 155.58 MB used, 161.21 MB peak
[2017.02.18-05.21.44:057] 0]LogMemory: Physical Memory: 14195.30 MB used, 18483.66 MB free, 32678.97 MB total
[2017.02.18-05.21.44:057] 0]LogMemory: Virtual Memory: 462.59 MB used, 18483.66 MB free, 134217728.00 MB total
[2017.02.18-05.21.44:057] 0]LogMemory:
[2017.02.18-05.21.44:058] 0]Allocator Stats for binned2: (not implemented)
[2017.02.18-05.21.44:063] 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.02.18-05.21.44:139] 0]LogWindows:Error: === Critical error: ===
[2017.02.18-05.21.44:140] 0]LogWindows:Error:
[2017.02.18-05.21.44:140] 0]LogWindows:Error: Assertion failed: !bCheckAdded || NodeRef.bAddedToGraph [File:C:\UnrealEngine\Engine\Source\Runtime\CoreUObject\Public\Serialization/AsyncLoading.h] [Line: 248]
[2017.02.18-05.21.44:141] 0]LogWindows:Error:
[2017.02.18-05.21.44:141] 0]LogWindows:Error:
[2017.02.18-05.21.44:142] 0]LogWindows:Error:
[2017.02.18-05.21.44:142] 0]LogWindows:Error: KERNELBASE.dll!0x0000000022327788
[2017.02.18-05.21.44:143] 0]LogWindows:Error: TDSServer.exe!0x000000008E97F7AA
[2017.02.18-05.21.44:143] 0]LogWindows:Error: TDSServer.exe!0x000000008E7A898A
[2017.02.18-05.21.44:143] 0]LogWindows:Error: TDSServer.exe!0x000000008E72FAB8
[2017.02.18-05.21.44:144] 0]LogWindows:Error: TDSServer.exe!0x000000008E9E6A90
[2017.02.18-05.21.44:144] 0]LogWindows:Error: TDSServer.exe!0x000000008EA4686D
[2017.02.18-05.21.44:145] 0]LogWindows:Error: TDSServer.exe!0x000000008EA0783E
[2017.02.18-05.21.44:146] 0]LogWindows:Error: TDSServer.exe!0x000000008E9E36AF
[2017.02.18-05.21.44:146] 0]LogWindows:Error: TDSServer.exe!0x000000008EA22B0E
[2017.02.18-05.21.44:146] 0]LogWindows:Error: TDSServer.exe!0x000000008EA295DB
[2017.02.18-05.21.44:147] 0]LogWindows:Error: TDSServer.exe!0x000000008EA4A1CF
[2017.02.18-05.21.44:147] 0]LogWindows:Error: TDSServer.exe!0x000000008EA49338
[2017.02.18-05.21.44:148] 0]LogWindows:Error: TDSServer.exe!0x000000008EA0FCA5
[2017.02.18-05.21.44:149] 0]LogWindows:Error: TDSServer.exe!0x000000008EB9F3AA
[2017.02.18-05.21.44:150] 0]LogWindows:Error: TDSServer.exe!0x000000008EB9EC19
[2017.02.18-05.21.44:150] 0]LogWindows:Error: TDSServer.exe!0x0000000090F2699D
[2017.02.18-05.21.44:150] 0]LogWindows:Error: TDSServer.exe!0x0000000090EE216F
[2017.02.18-05.21.44:151] 0]LogWindows:Error: TDSServer.exe!0x00000000907FBF1A
[2017.02.18-05.21.44:152] 0]LogWindows:Error: TDSServer.exe!0x000000008E54A304
[2017.02.18-05.21.44:152] 0]LogWindows:Error: TDSServer.exe!0x000000008E549862
[2017.02.18-05.21.44:153] 0]LogWindows:Error: TDSServer.exe!0x000000008E5499DA
[2017.02.18-05.21.44:153] 0]LogWindows:Error: TDSServer.exe!0x000000008E558E48
[2017.02.18-05.21.44:153] 0]LogWindows:Error: TDSServer.exe!0x0000000092289A9B
[2017.02.18-05.21.44:154] 0]LogWindows:Error: KERNEL32.DLL!0x0000000023738364
[2017.02.18-05.21.44:154] 0]LogWindows:Error: ntdll.dll!0x0000000025E870D1
[2017.02.18-05.21.44:154] 0]LogWindows:Error: ntdll.dll!0x0000000025E870D1
[2017.02.18-05.21.44:155] 0]LogWindows:Error:
[2017.02.18-05.21.44:163] 0]LogExit: Executing StaticShutdownAfterError
[2017.02.18-05.21.44:164] 0]LogWindows: FPlatformMisc::RequestExit(1)
[2017.02.18-05.21.44:164] 0]Log file closed, 02/17/17 23:21:44
I looked a bit into it but doesn’t seem like there’s much info out there for this problem. Any help would be appreciated, thank you!