Project builds fine in 4.14.3 in 4.15.0 I get the following errors when trying to package:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:159][ 0]LogSavePackage:Error: Cycle Node Create:GeneralFunctions_C
/Game/Blueprints/MainCharacter/GeneralFunctions.Default__GeneralFunctions_C
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:159][ 0]LogSavePackage:Error: Cycle Node Serialize:Function
/Game/Blueprints/SaveGameBP/SaveGameFunctions.SaveGameFunctions_C:AddEventHistory
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:160][ 0]LogSavePackage:Error: Cycle Node Serialize:BlueprintGeneratedClass
/Game/Blueprints/SaveGameBP/SaveGameFunctions.SaveGameFunctions_C
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:160][ 0]LogSavePackage:Error: Cycle Node Create:SaveGameFunctions_C
/Game/Blueprints/SaveGameBP/SaveGameFunctions.Default__SaveGameFunctions_C
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:160][ 0]LogSavePackage:Error: Cycle Node Serialize:Function
/Game/Blueprints/MainCharacter/GeneralFunctions.GeneralFunctions_C:GenerateItemAndAddToInventory
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:160][ 0]LogSavePackage:Error: Cycle Node Serialize:BlueprintGeneratedClass
/Game/Blueprints/MainCharacter/GeneralFunctions.GeneralFunctions_C
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:160][ 0]LogSavePackage:Error: ----- Create:GeneralFunctions_C /Game/Blueprints/MainCharacter/GeneralFunctions.Default__GeneralFunctions_C contained a cycle (listed above).
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:293][ 0]LogSavePackage:Error: Cycle Node Create:EnemyFunctions_C /Game/Blueprints/Enemies/EnemyFunctions.Default__EnemyFunctions_C
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:293][ 0]LogSavePackage:Error: Cycle Node Serialize:Function /Game/Blueprints/MainCharacter/SpellHandling.SpellHandling_C:NovaActivation
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:293][ 0]LogSavePackage:Error: Cycle Node Serialize:BlueprintGeneratedClass /Game/Blueprints/MainCharacter/SpellHandling.SpellHandling_C
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:293][ 0]LogSavePackage:Error: Cycle Node Create:SpellHandling_C /Game/Blueprints/MainCharacter/SpellHandling.Default__SpellHandling_C
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:293][ 0]LogSavePackage:Error: Cycle Node Serialize:Function /Game/Blueprints/Enemies/EnemyFunctions.EnemyFunctions_C:Death
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:293][ 0]LogSavePackage:Error: Cycle Node Serialize:BlueprintGeneratedClass /Game/Blueprints/Enemies/EnemyFunctions.EnemyFunctions_C
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.52.42:294][ 0]LogSavePackage:Error: ----- Create:EnemyFunctions_C /Game/Blueprints/Enemies/EnemyFunctions.Default__EnemyFunctions_C contained a cycle (listed above).
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:852][ 0]LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:852][ 0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:852][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:852][ 0]LogWindows:Error: Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp] [Line: 3808]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:853][ 0]LogWindows:Error: EDL dep graph contained a cycle (see errors, above). This is fatal at runtime so it is fatal at cook time.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:853][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:853][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:853][ 0]LogWindows:Error: KERNELBASE.dll!0x0000000055327788
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:853][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:853][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:854][ 0]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:854][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FEDLCookChecker::Verify() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3810]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:854][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1733]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:854][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:868]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:855][ 0]LogWindows:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2005]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:855][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:855][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:855][ 0]LogWindows:Error: UE4Editor-Cmd.exe!WinMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:855][ 0]LogWindows:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:856][ 0]LogWindows:Error: KERNEL32.DLL!0x0000000058078364
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:856][ 0]LogWindows:Error: ntdll.dll!0x00000000582E70D1
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:856][ 0]LogWindows:Error: ntdll.dll!0x00000000582E70D1
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:856][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.19-02.53.07:856][ 0]LogWindows:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1554.6164871s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Fictorum\depotcopy\Fictorum.uproject; see log C:\Users\wilde\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Progra
m+Files+Epic+Games+UE_4.15\Cook-2017.03.18-21.53.08.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace —
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
The blueprint libraries compile just find, and I can’t figure out what would be considered a “cycle”
Any help would be greatly appreciated.
Thanks!