4.15 0x887A0007 - 'RESET'

Log file open, 03/15/17 21:41:58
LogInit:Display: Running engine for game: RootMotionAI
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1093130782) SRandInit(1093130783).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.096332
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3299760
LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb 14 2017 02:04:14
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: -d3ddebug
LogInit: Base directory: F:/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.03.15-13.42.00:338][ 0]LogInit: Selected Device Profile: [Windows]
[2017.03.15-13.42.00:338][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.03.15-13.42.00:462][ 0]LogInit: Computer: DESKTOP-H5OQJ3S
[2017.03.15-13.42.00:462][ 0]LogInit: User: Awccd
[2017.03.15-13.42.00:462][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.03.15-13.42.00:462][ 0]LogInit: High frequency timer resolution =3.906253 MHz
[2017.03.15-13.42.00:462][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2017.03.15-13.42.00:462][ 0]LogMemory: Platform Memory Stats for Windows
[2017.03.15-13.42.00:462][ 0]LogMemory: Process Physical Memory: 262.77 MB used, 262.77 MB peak
[2017.03.15-13.42.00:462][ 0]LogMemory: Process Virtual Memory: 262.49 MB used, 262.49 MB peak
[2017.03.15-13.42.00:462][ 0]LogMemory: Physical Memory: 4731.16 MB used, 3460.01 MB free, 8191.17 MB total
[2017.03.15-13.42.00:462][ 0]LogMemory: Virtual Memory: 643.76 MB used, 3460.01 MB free, 134217728.00 MB total
[2017.03.15-13.42.00:867][ 0]LogTextLocalizationManager: No translations for (‘zh-TW’) exist, falling back to ‘en’ for localization and internationalization data.
[2017.03.15-13.42.07:814][ 0]LogD3D11RHI: D3D11 adapters:
[2017.03.15-13.42.07:980][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 560 SE’ (Feature Level 11_0)
[2017.03.15-13.42.07:980][ 0]LogD3D11RHI: 978/0/4095 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.03.15-13.42.07:984][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.03.15-13.42.07:984][ 0]LogD3D11RHI: 0/0/4095 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.03.15-13.42.07:984][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.03.15-13.42.07:991][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.03.15-13.42.07:991][ 0]LogD3D11RHI: InitD3DDevice: -D3DDebug = on
[2017.03.15-13.42.07:991][ 0]LogD3D11RHI: GPU DeviceId: 0x1208 (for the marketing name, search the web for “GPU Device Id”)
[2017.03.15-13.42.07:991][ 0]LogWindows: EnumDisplayDevices:
[2017.03.15-13.42.07:991][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 560 SE’ (P:1 D:1)
[2017.03.15-13.42.07:991][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 560 SE’ (P:0 D:1)
[2017.03.15-13.42.07:992][ 0]LogWindows: DebugString: FoundDriverCount:2
[2017.03.15-13.42.07:992][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 560 SE
[2017.03.15-13.42.07:992][ 0]LogD3D11RHI: Driver Version: 378.78 (internal:21.21.13.7878, unified:378.78)
[2017.03.15-13.42.07:992][ 0]LogD3D11RHI: Driver Date: 2-23-2017
[2017.03.15-13.42.07:992][ 0]LogRHI: Texture pool is 684 MB (70% of 978 MB)
[2017.03.15-13.42.08:009][ 0]LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2017.03.15-13.42.08:010][ 0]LogD3D11RHI: Async texture creation enabled
[2017.03.15-13.42.08:010][ 0]LogRHI:Display: Setting GPU Capture Options: 1
[2017.03.15-13.42.08:010][ 0]LogRHI:Display: Toggling draw events: 1
[2017.03.15-13.42.08:010][ 0]LogRHI:Display: Toggling showmaterialdrawevents: 1
[2017.03.15-13.42.08:024][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.03.15-13.42.08:123][ 0]LogShaderCompilers: Guid format shader working directory is 2 characters bigger than the processId version (…/…/…/…/…/UE4 Project/RootMotionAI 4.14/Intermediate/Shaders/WorkingDirectory/2840/).
[2017.03.15-13.42.08:123][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/asd12/AppData/Local/Temp/UnrealShaderWorkingDir/AE3BE0734A499BDE11E96AB2489927BF/’.
[2017.03.15-13.42.08:123][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.03.15-13.42.16:174][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.03.15-13.42.16:311][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.03.15-13.42.16:421][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.03.15-13.42.16:530][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.03.15-13.42.16:659][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.03.15-13.42.16:768][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.03.15-13.42.16:871][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.03.15-13.42.16:971][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.03.15-13.42.17:063][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.03.15-13.42.17:205][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.03.15-13.42.17:316][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.03.15-13.42.17:439][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.03.15-13.42.17:539][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.03.15-13.42.17:633][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.03.15-13.42.17:754][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.03.15-13.42.17:963][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.03.15-13.42.17:963][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.03.15-13.42.18:043][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.03.15-13.42.18:222][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.03.15-13.42.18:300][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.03.15-13.42.18:405][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.03.15-13.42.18:515][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.03.15-13.42.18:629][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.03.15-13.42.18:757][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.03.15-13.42.18:757][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.03.15-13.42.19:640][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.03.15-13.42.20:201][ 0]LogDerivedDataCache: Loaded boot cache 0.56s 50MB C:/Users/asd12/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.03.15-13.42.20:201][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/asd12/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.03.15-13.42.20:201][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/UE4 Project/RootMotionAI 4.14/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.03.15-13.42.20:201][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.03.15-13.42.20:201][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/UE4 Project/RootMotionAI 4.14/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.03.15-13.42.20:201][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.03.15-13.42.20:239][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.03.15-13.42.20:252][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/asd12/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.03.15-13.42.20:268][ 0]LogSlate: Using Freetype 2.6.0
[2017.03.15-13.42.20:288][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.15-13.42.20:288][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.15-13.42.21:238][ 0]LogInit: Selected Device Profile: [Windows]
[2017.03.15-13.42.21:244][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.03.15-13.42.21:704][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.03.15-13.42.21:782][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.03.15-13.42.21:860][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.03.15-13.42.21:860][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.03.15-13.42.21:860][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.03.15-13.42.22:684][ 0]LogExec:Warning: Cannot perform text import on property ‘EnvironmentCubeMap’ here: EnvironmentCubeMap=TextureCube’/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1’,PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_AntiAliasingMethod=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000),FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=0.180000,FilmDynamicRange=4.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=1.000000,BloomThreshold=1.000000,BloomSizeScale=4.000000,Bloom1Size=1.000000,Bloom2Size=4.000000,Bloom3Size=16.000000,Bloom4Size=32.000000,Bloom5Size=64.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom2Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom3Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom4Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom5Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom6Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMaskIntensity=1.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMask=None,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,AutoExposureMethod=AEM_Histogram,AutoExposureLowPercent=80.000000,AutoExposureHighPercent=98.300003,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,AutoExposureBias=0.330000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.161468,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=1.000000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=73.477997,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionDistance=80.000000,AmbientOcclusionPower=1.200000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=100.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,ColorGradingIntensity=0.000000,ColorGradingLUT=Texture2D’/Engine/EditorResources/RGBTable16x1_AssetViewer.RGBTable16x1_AssetViewer’,DepthOfFieldMethod=DOFM_BokehDOF,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMaxBokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjectSize=0.500000,ScreenPercentage=100.000000,AntiAliasingMethod=AAM_TemporalAA,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39.999985,Yaw=-67.500015,Roll=0.000000))
[2017.03.15-13.42.23:916][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: rootmotionai, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2184502934
[2017.03.15-13.42.23:985][ 0]LogAssetRegistry: FAssetRegistry took 0.0226 seconds to start up
[2017.03.15-13.42.24:074][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.045518 seconds
[2017.03.15-13.42.24:084][ 0]LogUObjectArray: 32475 objects as part of root set at end of initial load.
[2017.03.15-13.42.24:084][ 0]LogUObjectAllocator: 7073360 out of 0 bytes used by permanent object pool.
[2017.03.15-13.42.24:084][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.03.15-13.42.24:210][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.03.15-13.42.40:345][ 0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
[2017.03.15-13.42.40:421][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.03.15-13.42.40:486][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.03.15-13.42.41:726][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.03.15-13.42.42:606][ 0]SourceControl: Info Source control is disabled
[2017.03.15-13.42.42:773][ 0]SourceControl: Info Source control is disabled
[2017.03.15-13.42.42:866][ 0]SourceControl: Info Source control is disabled
[2017.03.15-13.42.42:959][ 0]SourceControl: Info Source control is disabled
[2017.03.15-13.42.45:784][ 0]LogEngine: Initializing Engine…
[2017.03.15-13.42.45:784][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2017.03.15-13.42.46:553][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.03.15-13.42.46:566][ 0]LogInit: XAudio2 using ‘Acer GR235H-14 (NVIDIA High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2017.03.15-13.42.46:581][ 0]LogInit: FAudioDevice initialized.
[2017.03.15-13.42.46:643][ 0]LogDerivedDataCache: Saved boot cache 0.06s 50MB C:/Users/asd12/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.03.15-13.42.46:661][ 0]LogInit: Texture streaming: Enabled
[2017.03.15-13.42.46:844][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.03.15-13.42.47:030][ 0]LogInit: Transaction tracking system initialized
[2017.03.15-13.42.47:703][ 0]BlueprintLog: New page: Editor Load
[2017.03.15-13.42.49:483][ 0]LocalizationService: Info Localization service is disabled
[2017.03.15-13.42.50:805][ 0]LogConsoleResponse:Display:
[2017.03.15-13.42.51:440][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.03.15-13.42.51:440][ 0]LogCook:Display: Mobile HDR setting 1
[2017.03.15-13.42.51:698][ 0]LogFileCache: Scanning file cache for directory ‘F:/UE4 Project/RootMotionAI 4.14/Content/’ took 0.03s
[2017.03.15-13.42.53:616][ 0]SourceControl: Info Source control is disabled
[2017.03.15-13.42.53:616][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/UE4 Project/RootMotionAI 4.14/Content/Untitled.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.03.15-13.42.53:649][ 0]LightingResults: New page: Lighting Build
[2017.03.15-13.42.53:727][ 0]MapCheck: New page: Map Check
[2017.03.15-13.42.53:727][ 0]LightingResults: New page: Lighting Build
[2017.03.15-13.43.00:135][ 0]LogBlueprint:Warning: ValidateTemplates ‘/Game/Weapons/PlayerWeapons/AssaultPistol_BP.AssaultPistol_BP_C:InheritableComponentHandler’: overridden template is invalid and will be removed - component ‘WeaponMesh’ from ‘/Game/Weapons/PlayerWeapons/BaseAK47_BP.BaseAK47_BP_C’
[2017.03.15-13.43.05:274][ 0]LogBlueprint:Warning: [Compiler AssaultRifle_BP] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
[2017.03.15-13.43.05:277][ 0]LogBlueprint:Warning: [Compiler AssaultRifle_BP] Warning [0069.99] Compile of AssaultRifle_BP successful, but with 1 Warning(s) [in 15 ms] (/Game/Weapons/PlayerWeapons/AssaultRifle_BP.AssaultRifle_BP)
[2017.03.15-13.43.05:277][ 0]LogBlueprint:Warning: [Compiler AssaultRifle_BP] Warning [0069.99] Compile of AssaultRifle_BP successful, but with 2 Warning(s) [in 0 ms] (/Game/Weapons/PlayerWeapons/AssaultRifle_BP.AssaultRifle_BP)
[2017.03.15-13.43.05:277][ 0]LogBlueprint:Warning: [Compiler AssaultRifle_BP] Warning [0069.99] Compile of AssaultRifle_BP successful, but with 3 Warning(s) [in 0 ms] (/Game/Weapons/PlayerWeapons/AssaultRifle_BP.AssaultRifle_BP)
[2017.03.15-13.43.08:385][ 0]LogBlueprint:Warning: [Compiler AssaultRifle_BP] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
[2017.03.15-13.43.08:387][ 0]LogBlueprint:Warning: [Compiler AssaultRifle_BP] Warning [0073.10] Compile of AssaultRifle_BP successful, but with 1 Warning(s) [in 10 ms] (/Game/Weapons/PlayerWeapons/AssaultRifle_BP.AssaultRifle_BP)
[2017.03.15-13.43.08:387][ 0]LogBlueprint:Warning: [Compiler AssaultRifle_BP] Warning [0073.10] Compile of AssaultRifle_BP successful, but with 2 Warning(s) [in 0 ms] (/Game/Weapons/PlayerWeapons/AssaultRifle_BP.AssaultRifle_BP)
[2017.03.15-13.43.08:387][ 0]LogBlueprint:Warning: [Compiler AssaultRifle_BP] Warning [0073.10] Compile of AssaultRifle_BP successful, but with 3 Warning(s) [in 0 ms] (/Game/Weapons/PlayerWeapons/AssaultRifle_BP.AssaultRifle_BP)
[2017.03.15-13.43.11:129][ 0]LogClass:Warning: Enum ‘/Game/Characters/EnemyCharacter/AI/CombatType_ENUM.CombatType_ENUM’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2017.03.15-13.43.11:129][ 0]LogClass:Warning: Enum ‘/Game/Characters/EnemyCharacter/AI/CombatStatus_ENUM.CombatStatus_ENUM’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2017.03.15-13.43.16:297][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Animations/AimOffsets/CoverHi_AimL_U.CoverHi_AimL_U
[2017.03.15-13.43.16:401][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Animations/AimOffsets/CoverHi_AimL_RU.CoverHi_AimL_RU
[2017.03.15-13.43.16:410][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Animations/AimOffsets/CoverHi_AimL_RD.CoverHi_AimL_RD
[2017.03.15-13.43.16:420][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Animations/AimOffsets/CoverHi_AimL_R.CoverHi_AimL_R
[2017.03.15-13.43.16:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Animations/AimOffsets/CoverHi_AimL_LU.CoverHi_AimL_LU
[2017.03.15-13.43.16:469][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Animations/AimOffsets/CoverHi_AimL_LD.CoverHi_AimL_LD
[2017.03.15-13.43.19:208][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.03.15-13.43.19:209][ 0]LogActorComponent: RegisterComponentWithWorld: (/Game/Untitled.Untitled:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
[2017.03.15-13.43.19:488][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP2.CharacterMesh0.BaseEnemy_AnimBP_C_0
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EB7
[2017.03.15-13.43.19:495][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP2.CharacterMesh0.BaseEnemy_AnimBP_C_0
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EE9
[2017.03.15-13.43.19:495][ 0]LogScript:Warning: Accessed None trying to read property PlayerCharacter
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP2.CharacterMesh0.BaseEnemy_AnimBP_C_0
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0F1B
[2017.03.15-13.43.19:657][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP3.CharacterMesh0.BaseEnemy_AnimBP_C_1
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EB7
[2017.03.15-13.43.19:657][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP3.CharacterMesh0.BaseEnemy_AnimBP_C_1
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EE9
[2017.03.15-13.43.19:657][ 0]LogScript:Warning: Accessed None trying to read property PlayerCharacter
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP3.CharacterMesh0.BaseEnemy_AnimBP_C_1
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0F1B
[2017.03.15-13.43.19:658][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP4.CharacterMesh0.BaseEnemy_AnimBP_C_2
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EB7
[2017.03.15-13.43.19:658][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP4.CharacterMesh0.BaseEnemy_AnimBP_C_2
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EE9
[2017.03.15-13.43.19:658][ 0]LogScript:Warning: Accessed None trying to read property PlayerCharacter
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP4.CharacterMesh0.BaseEnemy_AnimBP_C_2
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0F1B
[2017.03.15-13.43.19:659][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP5.CharacterMesh0.BaseEnemy_AnimBP_C_3
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EB7
[2017.03.15-13.43.19:659][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP5.CharacterMesh0.BaseEnemy_AnimBP_C_3
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EE9
[2017.03.15-13.43.19:659][ 0]LogScript:Warning: Accessed None trying to read property PlayerCharacter
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP5.CharacterMesh0.BaseEnemy_AnimBP_C_3
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0F1B
[2017.03.15-13.43.19:660][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP6.CharacterMesh0.BaseEnemy_AnimBP_C_4
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EB7
[2017.03.15-13.43.19:660][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP6.CharacterMesh0.BaseEnemy_AnimBP_C_4
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EE9
[2017.03.15-13.43.19:660][ 0]LogScript:Warning: Accessed None trying to read property PlayerCharacter
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP6.CharacterMesh0.BaseEnemy_AnimBP_C_4
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0F1B
[2017.03.15-13.43.19:661][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP_607.CharacterMesh0.BaseEnemy_AnimBP_C_5
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EB7
[2017.03.15-13.43.19:661][ 0]LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBase_Enemy_Character_BP
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP_607.CharacterMesh0.BaseEnemy_AnimBP_C_5
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0EE9
[2017.03.15-13.43.19:661][ 0]LogScript:Warning: Accessed None trying to read property PlayerCharacter
BaseEnemy_AnimBP_C /Game/Untitled.Untitled:PersistentLevel.BaseEnemyCharacter_BP_607.CharacterMesh0.BaseEnemy_AnimBP_C_5
Function /Game/Characters/EnemyCharacter/BaseEnemy_AnimBP.BaseEnemy_AnimBP_C:ExecuteUbergraph_BaseEnemy_AnimBP:0F1B
[2017.03.15-13.43.19:780][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.03.15-13.43.19:810][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.03.15-13.43.19:917][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 106.809ms to complete.
[2017.03.15-13.43.19:917][ 0]LogFileHelpers: Loading map ‘Untitled’ took 26.301
[2017.03.15-13.43.20:100][ 0]LogWindowsTextInputMethodSystem:Display: IME system now activated using TSF (微軟注音).
[2017.03.15-13.43.21:238][ 0]LogCollectionManager: Loaded 0 collections in 0.002372 seconds
[2017.03.15-13.43.21:466][ 0]LogFileCache: Scanning file cache for directory ‘F:/UE4 Project/RootMotionAI 4.14/Saved/Collections/’ took 0.01s
[2017.03.15-13.43.21:466][ 0]LogFileCache: Scanning file cache for directory ‘F:/UE4 Project/RootMotionAI 4.14/Content/Developers/Awccd/Collections/’ took 0.01s
[2017.03.15-13.43.21:466][ 0]LogFileCache: Scanning file cache for directory ‘F:/UE4 Project/RootMotionAI 4.14/Content/Collections/’ took 0.01s
[2017.03.15-13.43.21:466][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000010 seconds
[2017.03.15-13.43.21:496][ 0]LogContentBrowser: Native class hierarchy populated in 0.0256 seconds. Added 2258 classes and 456 folders.
[2017.03.15-13.43.21:619][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.03.15-13.43.21:626][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.006 s
[2017.03.15-13.43.21:767][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0007 seconds. Added 0 classes and 0 folders.
[2017.03.15-13.43.22:982][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
[2017.03.15-13.43.23:136][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0009 seconds. Added 1 classes and 2 folders.
[2017.03.15-13.43.23:665][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.03.15-13.43.23:863][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2017.03.15-13.43.24:029][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0008 seconds. Added 1 classes and 2 folders.
[2017.03.15-13.43.24:029][ 0]LogLoad: (Engine Initialization) Total time: 88.74 seconds
[2017.03.15-13.43.24:029][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 5.80 seconds
[2017.03.15-13.43.24:029][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2017.03.15-13.43.24:038][ 0]LogOcInput: OculusInput pre-init called
[2017.03.15-13.43.24:204][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.03.15-13.43.24:206][ 0]LogSlate: Took 0.000309 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2017.03.15-13.43.24:212][ 0]LogSlate: Took 0.000366 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2017.03.15-13.43.24:293][ 0]LogSlate: Took 0.023455 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2017.03.15-13.43.25:664][ 0]LogRenderer: Reallocating scene render targets to support 1208x600 NumSamples 1 (Frame:2).
[2017.03.15-13.43.25:664][ 0]LogSlate: Took 0.096926 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.03.15-13.43.26:630][ 2]LogSlate: Took 0.000283 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.03.15-13.43.26:837][ 5]LogAssetRegistry: Asset discovery search completed in 62.8746 seconds
[2017.03.15-13.43.26:837][ 5]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000008 seconds (found 0 objects)
[2017.03.15-13.43.26:837][ 5]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000026 seconds (updated 0 objects)
[2017.03.15-13.43.40:896][894]LogSlate: Took 0.000508 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.03.15-13.43.41:821][894]LogSlate: Took 0.000650 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2017.03.15-13.43.42:750][894]LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0014 seconds. Added 112 classes and 0 folders.
[2017.03.15-13.43.46:053][894]LogSlate: Took 0.015514 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
[2017.03.15-13.43.48:662][895]LogSlate: Took 0.055032 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
[2017.03.15-13.43.48:699][895]LogSlate: Took 0.025098 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2017.03.15-13.44.06:030][728]LogContentBrowser: Native class hierarchy updated for ‘SkeletonEditor’ in 0.0007 seconds. Added 1 classes and 2 folders.
[2017.03.15-13.44.06:635][728]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_6:PersistentLevel.Actor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2017.03.15-13.44.07:384][728]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_6:PersistentLevel.Actor_0.DebugSkelMeshComponent_0) - call TermArticulated first.
[2017.03.15-13.44.23:459][ 40]BlueprintLog: New page: Compile 3P_PlayerAnimation
[2017.03.15-13.44.28:240][ 40]BlueprintEditorCompileResults: Info Result was visible but ignored
[2017.03.15-13.44.29:528][ 43]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.03.15-13.44.30:080][ 44]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.03.15-13.44.30:583][ 45]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.03.15-13.44.32:263][ 46]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.03.15-13.44.32:991][ 47]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
[2017.03.15-13.44.33:653][ 47]LogD3D11RHI:Error: Result failed
at D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:289
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_RESET
[2017.03.15-13.44.33:706][ 47]LogWindows: Windows GetLastError: 操作順利完成。 (0)
[2017.03.15-13.44.49:143][ 47]LogCrashTracker:

[2017.03.15-13.44.49:145][ 47]LogWindows: Windows GetLastError: 操作順利完成。 (0)
[2017.03.15-13.44.49:189][ 47]LogCrashTracker: 


[2017.03.15-13.44.49:189][ 47]LogWindows:Error: === Critical error: ===
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: 
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 796] 
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: Rendering thread exception:
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] 
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: 
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: 
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: KERNELBASE.dll!0x00000000B40E7788
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-Core.dll!0x00000000837564DE
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-Core.dll!0x000000008357CEDE
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-Core.dll!0x0000000083502719
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-D3D11RHI.dll!0x00000000764E2816
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-D3D11RHI.dll!0x00000000764E6450
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-D3D11RHI.dll!0x00000000764C69E3
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-D3D11RHI.dll!0x00000000764C6931
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-D3D11RHI.dll!0x00000000764D393E
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-RHI.dll!0x00000000996E35F6
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-SlateRHIRenderer.dll!0x00000000762BA667
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-SlateRHIRenderer.dll!0x00000000762C2098
[2017.03.15-13.44.49:189][ 47]LogWindows:Error: UE4Editor-Core.dll!0x00000000833DD83D
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: UE4Editor-Core.dll!0x00000000833DDC5D
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: UE4Editor-RenderCore.dll!0x000000009A560397
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: UE4Editor-RenderCore.dll!0x000000009A561486
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: UE4Editor-Core.dll!0x000000008376A3C8
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: UE4Editor-Core.dll!0x0000000083764C69
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: KERNEL32.DLL!0x00000000B4738364
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: ntdll.dll!0x00000000B71670D1
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: ntdll.dll!0x00000000B71670D1
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: 
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: 
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: 
[2017.03.15-13.44.49:190][ 47]LogWindows:Error: 
[2017.03.15-13.44.49:242][ 47]LogExit: Executing StaticShutdownAfterError
[2017.03.15-13.44.49:253][ 47]LogWindows: FPlatformMisc::RequestExit(1)
[2017.03.15-13.44.49:281][ 47]Log file closed, 03/15/17 21:44:49

You GPU driver crashed it seems

Hey Awccd,

Would you mind providing the following:

  • your dxdiag (do this by entering DxDiag in cmd prompt and when window appears click “save all” post txt file here.
  • Your login/Epic ID provided in the crash reporter window so I can access your crash info in our database.

,

Ed

link text

Hi Awccd,

You are experienceing one of our primary GPU crashes. We are still investigating this problem and you will find the ticket for all of the different cases here: Unreal Engine Issues and Bug Tracker (UE-42280)

Your system hardware meets one of the most common cases to get this crash.

Look at the ticket for a small list of workarounds that may help the issue.

If you want a quick and easy workaround that seemed to help a lot of people do the following.

Open the editor, open the Content Browser, select View Options (eye icon bottom right), and uncheck Real-Time Thumbnails.

This was suggested by a user (IronicParadox).

Cheers,

Ed