4.14 UProperty Enforcing Capslock

Hello,

I’ve tested this, but I’m not seeing the same results. I have a few things to try:

Ensure that your project’s header file includes Engine.h and UnrealNetwork.h

Here’s the test code I used:

MyActor.h:

UPROPERTY(Replicated)
float TestProperty;

UPROPERTY(Replicated)
int32 TestInt;

MyActor.cpp:

void AMyActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	DOREPLIFETIME(AMyActor, TestProperty);
	DOREPLIFETIME(AMyActor, TestInt);
}

I’m not sure why you’re getting those errors, but let me know if you are able to reproduce them in a clean project, and if so, please provide a detailed list of repro steps.

Thanks