Yes it would be easy to add SSAO to the forward renderer with TAA. It’s just a matter of outputting to the IndirectOcclusionTexture, which is already there to support indirect capsule shadows. I’ll try to do it in the next month just for you =)
Yes it would be easy to add SSAO to the forward renderer with TAA. It’s just a matter of outputting to the IndirectOcclusionTexture, which is already there to support indirect capsule shadows. I’ll try to do it in the next month just for you =)