4.14 Released!

Hey

I’m stuck in a loop updating 4.14 ,and happens in a lot of cases in the launcher for instance downloading projects like xoio berlin and refelections . also when i click the little arrow up right hand corner of the launcher , the box

that appears showing the download progress is wired has a small extended section cut .

Thanks

Regards
.

Please report any new bugs you find by following the How To Report a Bug Guide

Did you guys implement some kind of Array Sorting? Because I was originally having a problem of arrays creating randomizing the objects order, and now it either goes normal or full reverse in the value, but it does work normally when you start as a Standalone Game.

There’s been no specific array sorting changes to my knowledge.

Cheers

Has anyone experienced capsule trace issues with 4.14.1 ? I am having issue where on the same static mesh trace goes through some of the triangles and doesn’t go through others. That never happened in 4.13.2 and older versions of UE4.

I am planning on making videos showing the issue and showing that it works fine in 4.13.2 in the same scene. Just wanted to know if someone else having the same issues.

I’ve been getting noticeably worse performance on 4.14.1 than in 4.14, is there any way to obtain 4.14 without the latest update?

Yeah, it wasn’t.

Also, when the Sort node is going to be included? LowEnd has on his LE Extended Library, and after checking out the source code, it appears to be what few folks told me, it’s just a few lines of code, but it would be very nice to have it as people begin to use array and need to get it on order.

Hmm I might be seeing , I just added a laser site option to some weapons the other day and noticed the laser at times seemed to be hitting the mesh and other times it was obviously hitting the capsule. Unfortunately I just uninstalled 4.14.1 because I’ve been getting significantly worse performance than in 4.14 and was looking to try and roll back to that, otherwise I will reinstall 4.14.1 and look closer at it and get back to you.

Same here. Had been using 4.14 for 2 weeks, 8 hours a day every day, so I got used to the time it takes for performance/response to decrease (usually around 4 hours). Now with 4.14.1, the performance (time it takes to load blueprints, add nodes, and such) drop hits within an hour or 2. Even starting with a blank project with hardly any blueprints and nodes within them, the performance isn’t good.

Running 64bit Enterprise, 8gb ram.

[MENTION=9] Ellis[/MENTION]

Capsule trace failure bug report Capsule trace fails - Programming & Scripting - Epic Developer Community Forums

“Support Low Quality Lightmap shader permutations” option crashes app bug report [Gear VR] Support Low Quality Lightmap shader permutations option crashes app - Rendering - Epic Developer Community Forums

badge test:rolleyes:

The only way to get 4.14.0 at time is by compiling source code via Github (must be logged in to view link): https://github.com/EpicGames/UnrealEngine/tree/4.14.0-release

If you can can identify a specific test case that displays a performance degradation between 4.14.0 and 4.14.1, please share those results on the UE4 Answerhub in the bug reports section, and our support staff will also test the results.

Thanks

Theres a crash in 4.14 that happens on switching levels, I really hope you can fix that in a hotfix:

4.14 has some issue where on some of my levels, going PIE causes a complete lock. I have to hard reset the computer. It seems to be tied to the landscape. If I delete the landscape it does not happen.

IMPORTANT INFORMATION!

Hi. We have released a QFE (“quick fix”) that should help resolve many cases of a frequently occurring “D3D device being lost”](To developers, ue 4.14 crashes! - Error: 0x887A0006 - 'HUNG' - Feedback & Requests - Epic Developer Community Forums) crash in the 4.14 release. If you experience crash, please download the QFE for 4.14.1 from here: Current Available Quick-Fix Solutions - Announcements - Epic Developer Community Forums and run the executable to install the fix.

We hope resolves the issue for most users, and we intend to include fix in an upcoming 4.14 hotfix in January.

Anyone working on multiplayer games with release might want to fix issue in the source:

OnLogout does not return the exiting player controller anymore. Thanks to Flint for finding a solution.
Have a mad weekend!

hey ,

I told you that i never use hotfixes ,i always stick with original releases (4.13.0 , 4.14.0 …that ends with .0) and my doubts were right a lot of issues after updating to 4.14.1 . Now i need to know the way to step back from update and roll back to 4.14.0.

the original version 4.14.0 was fantastic , any suggestions how to go back to 4.14.0 other than github.

It’s really cool, but where can I get the detailed information about release?

Just like :
New: Updated the Text Render Component to support multiple font pages.

I have traveled all answers in post, but nobody mentions that。
I really need it, could you please tell me how to use function?

Thanks.
Please forgive my pool English :slight_smile:

Ive reported also in AnswerHub:

Its a strange bug. As somebody says many times, you can get a one pixel window very difficult to see. You can watch the taskbar and guess that there are two windows of UE4Editor, then you can gues there is another window open.

But many times it doesnt appear anything. Then i try to open another blueprint editor and happens the same. I cant edit any blueprint. The only solution is exiting of UE4Editor and open again loading the project you were working. is very annoying and you waste a lot of time. I cant guess any reproducible way, just many times does it. ( you want to edit a blueprint and it doesnt show the progress bar opening blueprint editor, it takes some time thinking and then nothing happens, you can use the window normally but you cant edit any other blueprint…)

Im using Ue4Editor 4.14.1 for in Ubuntu 16.04 with i5 3470 and 8 gb ram.

Thanks in advance

Edit: As suggested link to Answer Hub : Can't open Blueprint editor - Platform & Builds - Epic Developer Community Forums

Also another possible bug:

I go to Project Settings, and want to go Binding -> Action mapping: When i do whatever, add, delete edit any action, i get an error message saying: “Could not make /… my projectpath/DefaultInput.ini writable”. But it has writeble permission and the changes i made are taking place… Sorry for my bad english, but although i get the message error, it does what it has to do.

In Editor settings for example i dont get error message and i have the same permissions in the same folder.

Agian Im using Ue4Editor 4.14.1 for in Ubuntu 16.04 with i5 3470 and 8 gb ram.

Thanks again.

Edit: As suggested link to AnswerHub: Default.ini writable permissions message bug - Platform & Builds - Epic Developer Community Forums