Looks like a great patch, awesome work!
Great, and a few fixes very “hot” fixes, thanks!
does mean when you collide with things the vehicles won’t fly into space anymore!?
because as of right now my game is a great rocket simulator the moment you hit a tree or any object. (haven’t tested the hotfix)
To my understanding addresses part of the issue, but some aspects still need to be worked on.
the 4.14.1 hotfix has rendered most blueprints in my project unopenable so its looking like a hotbreak at point
Thanks for the fixes! I love fixes. Much better than new bugs (er, features). I am sooo excited for the 4.15 “fixes” version next quarter.
Bugs I still experience in 4.14.1:
UE-37428 - Certain BP class properties keep losing valueUE-39294 - Menus don’t update on
UE-39464 - GetPlatform node returns “IOS” on tvOS
UE-39501 - tvOS package for distribution fails to find valid certificate and valid provision
unassigned - Valid Development Provision and Certificate ignored for tvOS on 4.14.0
unassigned - What is waking up my physics?
unassigned - 4.14.1 fails to launch on android from fresh install with “Unsupported major.minor version 52.0”
Note that the UE-39501 tvOS issue completely blocks creating a distribution package for tvOS. I can’t get to market!!! :mad:
Say it ain’t so. I am DLing now. It’s been a bit unstable, so I was looking forward to hotfix…but if it’s going to break me good. Say it ain’t so.
well its seems like any blueprints that i made or are linked to blueprints made in 4.14.0 crash anything else from before opens fine just tested marketplace items and older projects which seem fine…
Hi.
Can you please log a report on the Answerhub in the ‘Bug Reports’ section, and we’ll follow up soon. If there is an issue with the hotfix, we’d like to investigate.
Thanks
will do thanks for your help
crash is driving me crazy
Does mean I can ditch my (slightly broken) VS 2015 installation and go forward with a clean VS 2017 install?
Install failed insufficient storage, can i change the engine location, to not use C???
Have 4.13 and 4.14 installed, uses 70gb on my C drive. Installing the hotfix requires additional 11 gb …
Quick fix to free up space, navigate into 4.x folders and delete packs from the VaultCache folder
Is there anything special about those blueprints, no issues encountered here with that, so far.
Curious, did something change in regards to compiling shaders? Project recompiles all shaders after upgrade (not using ).
Fixed! UE-38699 Material Expression comparison keys incorrect, produces duplicate code.
that will make one of my coder-buddies very happy.
In 4.14 and 4.14.1, LineTraceByChannel, LineTraceByObject ,“Line” is not displayed after Build/Package. In Editor/VR Preview, line are displayed correctly.
Great! Will try it out on Monday or Saturday after I finish some current on going work.
Anyone knows if Widget components still show as experimental?
4.14 has removed ‘Additional Body Parts’ preview from Skeletal Mesh Asset details… is intended? Sucks not to have it
it seems those are the blueprints that i had opened in editor and saved before closing project and applying hotfix, so the blueprints the editor normally would ask to restore