Anyone used the -enablehighdpi mode yet?
Just wondering if anyone has used the -enablehighdpi commandline mode in the Editor, and what the known issues are. I’m not sure if there’s any additional public info on ? There is literally only one result in all of Google which references thread: https://answers.unrealengine.com/questions/13395/is-there-a-retina-version.html
I’d like to know if the text in the menus scale properly without being cut off, like what happens when the Application Scale hack is used in the Widget Reflector.
Thanks!