[4.14 P3] FBX Reimport Static Mesh combines all the mesh

This has been happening to me since I started using unreal with 4.18 and is still present in 5.5 and I can only assume its not a bug but expected behavior? I can work around it by exporting every mesh separately… but thats a horrible way to work especially with anything that is more than 1 mesh basically.

This is the only game engine Ive used where this is a problem- is there a way to fix this? I dont have combine meshes enabled.