[4.14 P3] FBX Reimport Static Mesh combines all the mesh

Same here. This seems like a bug.

Steps:

  1. Import the fbx file
  2. Uncheck “combine meshes”
  3. All good, the meshes are separate in UE
  4. Select one, right click, select “re-import”

Expected result: Only the separate mesh is re-imported

Actual result: The mesh instead contains the whole combined mesh

Turns into a real mesh mess… badum tss

I’m gonna have to revert to 4.13 until this is fixed. Or until I find a way to fix it (or I’m doing something wrong… )

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