Same here. This seems like a bug.
Steps:
- Import the fbx file
- Uncheck “combine meshes”
- All good, the meshes are separate in UE
- Select one, right click, select “re-import”
Expected result: Only the separate mesh is re-imported
Actual result: The mesh instead contains the whole combined mesh
Turns into a real mesh mess… badum tss
I’m gonna have to revert to 4.13 until this is fixed. Or until I find a way to fix it (or I’m doing something wrong… )