I set up something simple in a blank project but I was unable to reproduce this behavior. If you could upload the test project you mentioned that would be helpful.
I have a tiny project readt for upload,
I cannot get the size lower than 11.8 mb which exceeds the upload limit.
Is there an email or upload link I can send it to ?
Notes on the Project
3 seperate splines laid out
Switch to player collision view mode to see the corruption
2 are using Dan Elliots tutorial method and have a stock 1m cube as the mesh.
the 1m cube has had its collision replaced with a box that has a different LWH ratio
two examles are to demonstrate that the repeat pitch seems to make little or no difference
The final example is using a more complex script that involves redrawing the track after laying out the spline.
The custom track mesh uses a series of boxes added for collision
(this track used to have a UCX custom collision… the results are were identical)
The ratio of width / height / length makes a difference.
I seem to recall that a 1m cube with a 1mcube collision did not exhibit this behaviour.
Sorry for the delay and thank you for the test project. I was able to reproduce this and it is indeed a regression from 4.13. I’ve created JIRA UE-39212 and our developers will be investigating further. Follow that link to monitor the status of the bug report and please feel free to vote.