[4.14][Bug?] Play rate maintained after sequencer ends

Have a sequence with a playrate set at 0.25 - when the sequence ends, the game maintains a 0.25 play rate rather than going back to normal speed, adding a frame at the end of the sequence seems to fix it.

Not sure if this behavior is intended?

Thanks for the bug report. This is not intended. It should return to 1 when the sequence finishes. This should be resolved in 4.15 but I’ll verify in a bit.