Hello,
I am trying to patch a very basic game using the Project Launcher profiles and the newly introduced blueprint patching libraries. The app is just a set of cubes with an emissive material. Here is the main level BP logic I’m using (also attached):
Here is the full log: Dropbox - File Deleted
Also here are some relevant lines from the latest log:
[2016.12.19-14.33.50:211]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] loading
[2016.12.19-14.33.51:493]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] suceeded
[2016.12.19-14.33.51:493]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] suceeded
[2016.12.19-14.33.51:493]-8602160]LogMobilePatchingUtils: Download size = 20.03 MB
[2016.12.19-14.33.51:493]-8602160]LogMobilePatchingUtils: Required disk space = 49.78 MB
[2016.12.19-14.33.51:494]-8602160]LogMobilePatchingUtils: Disk free space = 0.00 MB
[2016.12.19-14.33.51:495]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] -1.0
[2016.12.19-14.33.51:503]-8602160]BuildPatchServices: Starting Installation
[2016.12.19-14.33.51:503]-8602160]BuildPatchServices: Requiring 3 files
[2016.12.19-14.33.51:504]-8602160]BuildPatchServices: Starting file contruction worker
[2016.12.19-14.33.51:505]-8602160]BuildPatchResumeData file found 0
[2016.12.19-14.33.51:674]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.0
[2016.12.19-14.33.51:887]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.0
[2016.12.19-14.33.52:097]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.0
[2016.12.19-14.33.52:308]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.000525
[2016.12.19-14.33.52:509]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.002806
[2016.12.19-14.33.52:719]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.004035
[2016.12.19-14.33.52:921]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.00995
//skipping a bunch of these
[2016.12.19-14.34.03:821]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.856589
[2016.12.19-14.34.04:026]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.859582
[2016.12.19-14.34.04:226]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.864629
[2016.12.19-14.34.04:245]-8602160]BuildPatchServices: File construction complete
[2016.12.19-14.34.04:384]-8602160]BuildPatchServices: Staged install complete
[2016.12.19-14.34.04:385]-8602160]BuildPatchServices: Running backup and stage relocation
[2016.12.19-14.34.04:385]-8602160]BuildPatchServices: Create MM
[2016.12.19-14.34.04:385]-8602160]BuildPatchServices: Relocation complete 1
[2016.12.19-14.34.04:385]-8602160]BuildPatchServices: Verifying install
[2016.12.19-14.34.04:428]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.90393
[2016.12.19-14.34.04:638]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.95797
[2016.12.19-14.34.04:782]-8602160]BuildPatchServices: Verify stage complete 1
[2016.12.19-14.34.04:782]-8602160]BuildPatchServices: Deleting staging area
[2016.12.19-14.34.04:782]-8602160]BuildPatchServices: Reset MM
[2016.12.19-14.34.04:782]-8602160]BuildPatchServices: Build Stat: AppName: Game_Game
[2016.12.19-14.34.04:782]-8602160]BuildPatchServices: Build Stat: AppInstalledVersion: NONE
[2016.12.19-14.34.04:783]-8602160]BuildPatchServices: Build Stat: AppPatchVersion: DLC1.0
[2016.12.19-14.34.04:783]-8602160]BuildPatchServices: Build Stat: CloudDirectory: http://www.cgartefacts.com/ue4t/HTTPchunks/DLC1.0/Android_ASTC/CloudDir
[2016.12.19-14.34.04:783]-8602160]BuildPatchServices: Build Stat: NumFilesInBuild: 3
[2016.12.19-14.34.04:783]-8602160]BuildPatchServices: Build Stat: NumFilesOutdated: 3
[2016.12.19-14.34.04:783]-8602160]BuildPatchServices: Build Stat: NumFilesToRemove: 0
[2016.12.19-14.34.04:783]-8602160]BuildPatchServices: Build Stat: NumChunksRequired: 50
[2016.12.19-14.34.04:784]-8602160]BuildPatchServices: Build Stat: ChunksQueuedForDownload: 50
[2016.12.19-14.34.04:784]-8602160]BuildPatchServices: Build Stat: ChunksLocallyAvailable: 0
[2016.12.19-14.34.04:784]-8602160]BuildPatchServices: Build Stat: NumChunksDownloaded: 50
[2016.12.19-14.34.04:784]-8602160]BuildPatchServices: Build Stat: NumChunksRecycled: 0
[2016.12.19-14.34.04:784]-8602160]BuildPatchServices: Build Stat: NumChunksCacheBooted: 0
[2016.12.19-14.34.04:784]-8602160]BuildPatchServices: Build Stat: NumDriveCacheChunkLoads: 0
[2016.12.19-14.34.04:785]-8602160]BuildPatchServices: Build Stat: NumFailedDownloads: 0
[2016.12.19-14.34.04:785]-8602160]BuildPatchServices: Build Stat: NumBadDownloads: 0
[2016.12.19-14.34.04:785]-8602160]BuildPatchServices: Build Stat: NumRecycleFailures: 0
[2016.12.19-14.34.04:785]-8602160]BuildPatchServices: Build Stat: NumDriveCacheLoadFailures: 0
[2016.12.19-14.34.04:785]-8602160]BuildPatchServices: Build Stat: TotalDownloadedData: 20999437
[2016.12.19-14.34.04:785]-8602160]BuildPatchServices: Build Stat: AverageDownloadSpeed: 1.606 MB/sec
[2016.12.19-14.34.04:786]-8602160]BuildPatchServices: Build Stat: TheoreticalDownloadTime: 12.4 sec
[2016.12.19-14.34.04:786]-8602160]BuildPatchServices: Build Stat: VerifyTime: 402 ms
[2016.12.19-14.34.04:786]-8602160]BuildPatchServices: Build Stat: CleanUpTime: 1 ms
[2016.12.19-14.34.04:786]-8602160]BuildPatchServices: Build Stat: PrereqTime: 0 ms
[2016.12.19-14.34.04:786]-8602160]BuildPatchServices: Build Stat: ProcessExecuteTime: 13.2 sec
[2016.12.19-14.34.04:786]-8602160]BuildPatchServices: Build Stat: ProcessPausedTime: 0.0 sec
[2016.12.19-14.34.04:786]-8602160]BuildPatchServices: Build Stat: ProcessSuccess: TRUE
[2016.12.19-14.34.04:787]-8602160]BuildPatchServices: Build Stat: ErrorCode: OK
[2016.12.19-14.34.04:801]-8602160]BuildPatchServices: Build Stat: FailureReasonText:
[2016.12.19-14.34.04:801]-8602160]BuildPatchServices: Build Stat: FailureType SUCCESS
[2016.12.19-14.34.04:802]-8602160]BuildPatchServices: Build Stat: NumInstallRetries: 0
[2016.12.19-14.34.04:802]-8602160]BuildPatchServices: Build Stat: FinalProgressValue: 1.000000
[2016.12.19-14.34.04:802]-8602160]BuildPatchServices: Build Stat: OverallRequestSuccessRate: 1.000000
[2016.12.19-14.34.04:802]-8602160]BuildPatchServices: Build Stat: ExcellentDownloadHealthTime: 12.736714
[2016.12.19-14.34.04:802]-8602160]BuildPatchServices: Build Stat: GoodDownloadHealthTime: 0.000000
[2016.12.19-14.34.04:802]-8602160]BuildPatchServices: Build Stat: OkDownloadHealthTime: 0.000000
[2016.12.19-14.34.04:802]-8602160]BuildPatchServices: Build Stat: PoorDownloadHealthTime: 0.000000
[2016.12.19-14.34.04:802]-8602160]BuildPatchServices: Build Stat: DisconnectedDownloadHealthTime: 0.000000
[2016.12.19-14.34.04:803]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] suceeded Intalling
[2016.12.19-14.34.04:856]-8602160]LogPackageName: SearchForPackageOnDisk took 0.053s, but failed to resolve Loaded.
[2016.12.19-14.34.04:856]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 49.777584_Size/Engine/Transient.MobilePendingContent_0_Path
[2016.12.19-14.34.04:863]-8602160]LogMobilePatchingUtils: Mounted = /storage/emulated/0/Android/data/com.CGGame.Game/files/visrez/Game-Android_ASTC.pak, Order = 1, MountPoint = (null)
[2016.12.19-14.34.04:864]-8602160]LogMobilePatchingUtils: Mounted = /storage/emulated/0/Android/data/com.CGGame.Game/files/visrez/Game-Android_ASTC_P.pak, Order = 1, MountPoint = (null)
[2016.12.19-14.34.04:864]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] true_mounted return value
[2016.12.19-14.34.04:864]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.0
[2016.12.19-14.34.05:075]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.0
[2016.12.19-14.34.05:285]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.0
[2016.12.19-14.34.05:494]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.0
[2016.12.19-14.34.05:704]-8602160]LogBlueprintUserMessages: [MasterMap_C_1] 0.0
Everything seems to be in order, the files are found on the server, they are installed, but everytime, and I’ve tried various combinations of changes, I see absolutely no change to the game visuals. I’ve changed level content and also changed materials, there is no update happening.
The one line of .log that looks suspicious is the one saying “Disk free space = 0.00 MB”.
I certainly have free space on my phone and I don’t have an sd card, so the .apk is installed on the phone directly. The thing is that the .pak files are visible on the “Android/data/com.CGGame.Game/files/visrez” folder that the BP logic creates. I’m not sure what the mounting does, but it outputs true.
I’ve tried patching a game on Windows(offline) and everything worked as expected. I’m not sure what it is but it looks like I’m missing some step perhaps.
Any support would be very welcomed. Patching is very important for the Gear VR app I’m developing.
I appreciate any help,
George