Hey all! Just curious if there may be an easy fix for this, though I know it’s an earlier version of UE4.
I seem to get an instant crash with a UE reporter dialogue, with no change after restarting. Here’s the error:
MachineId:redacted
EpicAccountId:redacted
SEGV_NOOP at 0x0
SLSNewWindowWithOpaqueShape Address = 0x7fff49e72c49 (filename not found) [in SkyLight]
-[_NSCGSWindow initWithConnectionID:] Address = 0x7fff2694b8ae (filename not found) [in AppKit]
+[NSCGSWindow(NSCGSWindowCreation) windowWithConnectionID:] Address = 0x7fff2694a7fc (filename not found) [in AppKit]
_NSCreateWindowWithOpaqueShape2 Address = 0x7fff2604b61b (filename not found) [in AppKit]
-[NSWindow _commonAwake] Address = 0x7fff2604a30b (filename not found) [in AppKit]
-[NSWindow _commonInitFrame:styleMask:backing:defer:] Address = 0x7fff25e8b8f8 (filename not found) [in AppKit]
-[NSWindow _initContent:styleMask:backing:defer:contentView:] Address = 0x7fff25e8a12f (filename not found) [in AppKit]
-[NSWindow initWithContentRect:styleMask:backing:defer:] Address = 0x7fff25e89be6 (filename not found) [in AppKit]
invocation function for block in FMacPlatformSplash::Show() Address = 0x10406f337 (filename not found) [in UE4Editor-Core.dylib]
invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x10401d7a0 (filename not found) [in UE4Editor-Core.dylib]
FCocoaRunLoopSource::Process(__CFString const*) Address = 0x103ff329c (filename not found) [in UE4Editor-Core.dylib]
-[FCocoaRunLoopSourceInfo perform] Address = 0x103ff2ca6 (filename not found) [in UE4Editor-Core.dylib]
__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ Address = 0x7fff28885941 (filename not found) [in CoreFoundation]
__CFRunLoopDoSource0 Address = 0x7fff2893d33c (filename not found) [in CoreFoundation]
__CFRunLoopDoSources0 Address = 0x7fff28868930 (filename not found) [in CoreFoundation]
__CFRunLoopRun Address = 0x7fff28867dad (filename not found) [in CoreFoundation]
CFRunLoopRunSpecific Address = 0x7fff28867607 (filename not found) [in CoreFoundation]
RunCurrentEventLoopInMode Address = 0x7fff27b7c866 (filename not found) [in HIToolbox]
ReceiveNextEventCommon Address = 0x7fff27b7c5d6 (filename not found) [in HIToolbox]
_BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff27b7c354 (filename not found) [in HIToolbox]
_DPSNextEvent Address = 0x7fff25e7a44f (filename not found) [in AppKit]
-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff2660f508 (filename not found) [in AppKit]
-[NSApplication run] Address = 0x7fff25e6f25d (filename not found) [in AppKit]
tchar_main(int, wchar_t**) Address = 0x103dd8d2a (filename not found) [in UE4Editor]
main Address = 0x103dd858e (filename not found) [in UE4Editor]
start Address = 0x7fff4fe67145 (filename not found) [in libdyld.dylib]
(I redacted the IDs, but can provide them if needed. )
It’s on a Mac that was just updated to High Sierra that I use for tinkering with stuff, but it is old enough to be non-Metal compatible, so I can’t go any higher than UE 4.14.3 on this machine.
Any chance of a fix or should I maybe try installing an older version? It’s just for experiments and my main work is all done in 4.17 right now, so it’s not a huge loss, but it’d be great to get this working again.