The 4.14.2 Hotfix is now live! This hotfix resolves a handful of important issues with the 4.14 release. It also includes the recent QFE “quick fix” to resolve a number of the crashes with the error message “Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)”
Feel free to discuss this release on the 4.14 Forum thread.
- Users running in DX12 may experience a crash, “UE4Editor_D3D12RHI!FD3D12CommandListHandle::FD3D12CommandListData::Close()”. Please update to the latest graphics drivers (376.33) if you experience this. UE-40115
- Importing an FBX with multiple material slots may result in a crash. Please update to the 4.14.3 hotfix to resolve this issue
Fixed in 4.14.2
Fixed! UE-39970 Stat FPS and other text rendering as blocks on android.
Fixed! UE-39560 [CrashReport] UE4Editor_Engine!ACullDistanceVolume::CanBeAffectedByVolumes() [culldistancevolume.cpp:62]
Fixed! UE-39557 [CrashReport] UE4Editor_Persona!FDelaunayTriangleGenerator::FlipTriangles() [sanimationblendspace.cpp:375]
Fixed! UE-39341 Compiling a blueprint with SetCollisionResponseToChannel Causes Crash
Fixed! UE-38818 [CrashReport] UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d3d11util.cpp:176]
Fixed! UE-38772 [CrashReport] UE4Editor-Core.dylib!FThreadStats::FThreadStats()
Fixed! UE-38750 Imported Materials Are Not Assigned To Correct Element Index Based Off Mat ID (3dsMax)
Fixed! UE-38710 Vehicle physics are resolving erratically and causing random jitter/flips in the Advanced Vehicle Template