Same here, should have enough info to reproduce: How do I maintain 90 fps frame rate on HTC Vive while using a USceneCaptureComponent? - XR Development - Epic Developer Community Forums
Having same issue too.
I have two widgets - one for Health and one for Swarm. One is positioned on the left and one on the right “eye” of the player. FPS is 45. If I delete one, and it doesn’t matter which, the FPS is back at 90.
More interesting is that if I try and make this as a single widget, just adding a new box of text drops the FPS back to 45.
Worked fine on 14.0.
Me as well. Seems to be 3d widgets that have more than a few objects in it (boxes, texts, etc), a simple ready button doesnt affect the FPS. Disabling interleaved projection in steamvr settings fixed the FPS.
Hi, I seem to be getting this problem too. If I disable the reprojection settings in steamvr the game runs at 90fps, if they are enabled it drops to 45fps frequently. Is this being looked at? I am on 4.14.3
I have seen that the ticket is marked as “Cannot Reproduce”?? This was already reproduced by Rudy. Can someone at Epic take a look at this please? We can not use UMG in VR with this issue still open.
Hi Rudy,
Does this mean it should be working in 4.15? or is the internal build beyond that?
The other problem is the bug does not represent the issue we are all seeing here and is closely related to UMG widget viewing which is not mentioned in the bug.
Hello ,
If you look at the target fix you will notice that it’s set to 4.16. As a general note, cannot reproduce means that they have been unable to reproduce the issue on a newer internal build and that it appears that the issue is no longer occurring. I hope that this clears things up.
Make it a great day
Hello ,
As stated in the public tracker, the current targeted fix is 4.16. I have no other information on this issue at this time.
Yeah, FPS back at 90fps in 4.15 with the reprojection settings enabled in SteamVR!! I migrated my 4.14.3 map in to a blank 4.15 and all seems good again