4.14.1 Massive frame rate drop

Hi,

I’ve been trouble shooting the problem and I think that the problem is caused by slate. Whenever I have a widget component being rendered in the screen slatetorendertarget increases a lot. I attached two screenshots of the gpu profiler with the before and after the engine update.

I have been able to replicate this on a clean project, you just have to add enough slate controls (6) and the performance drops. I attached the snapshot of the widget I created in the VR template. I just created an empty blueprint, added the widget component, and droped the actor in the level. Performance goes from 90fps to 45fps.