[=Morty;602246]
Oh my!
After upgrading to 4.13.1 my level sequences doesn’t open any more!! Has somebody got this too?
Thanks.
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Hi Morty. Can you please log this on the UE4 Answerhub in the Bug Reports section? Follow the link in my signature, and provide all information about the issue, including error message, setup, and repro steps if able. Thanks
UE-35852 is not fixed at all. Just upgraded to 4.13.1 from 4.12.5 and all our NPCs are borked, jittering all over the place as we are using the velocity to compute running animations.
[= Ellis;602383]
Hi Morty. Can you please log this on the UE4 Answerhub in the Bug Reports section? Follow the link in my signature, and provide all information about the issue, including error message, setup, and repro steps if able. Thanks
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Wow, since 4.13 the animDynamics node finally became useful. This is huge! Thanks guys.
And all that other animation stuff seems pretty too, Ill be trying things out as I go.
[=;602685]
UE-35852 is not fixed at all. Just upgraded to 4.13.1 from 4.12.5 and all our NPCs are borked, jittering all over the place as we are using the velocity to compute running animations.
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Hi all, Is it just me or is cloth simulation a whole lot more demanding in 4.13. I’m getting 5fps where I used to get 31fps in 4.11, I’ve been trying to resolve this problem for over a month now and there’s been no answers on the forum or answer hub. I’ve had to drop the solver iterations on my cloth objects a lot just to make my game playable again and it doesn’t look very nice anymore, and it still doesn’t perform as well as it did in 4.11.
(EDIT)
I’ve tried creating and importing new cloth objects and it makes no difference.
[=I Create Art!;604180]
Hi all, Is it just me or is cloth simulation a whole lot more demanding in 4.13. I’m getting 5fps where I used to get 31fps in 4.11, I’ve been trying to resolve this problem for over a month now and there’s been no answers on the forum or answer hub. I’ve had to drop the solver iterations on my cloth objects a lot just to make my game playable again and it doesn’t look very nice anymore, and it still doesn’t perform as well as it did in 4.11.
(EDIT)
I’ve tried creating and importing new cloth objects and it makes no difference.
[/]
I have moved your Answerhub post to the Bug Report section, and our staff will investigate whether they can reproduce a performance decrease.
I tried clearing the level blueprint to no avail. My guess is based on the error above, it has got to do with certain blueprints but I don’t know which is it. If I knew the BP, then I can simply delete the BP and recreate (or copy+paste) in the new 4.13 project - no sweat.
[=;606447]
My guess is based on the error above, it has got to do with certain blueprints but I don’t know which is it. If I knew the BP, then I can simply delete the BP and recreate (or copy+paste) in the new 4.13 project - no sweat.
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Check the project log after the crash occurs. It will likely provide more information, such as the particular asset that triggered the issue.
[=dewellsun]
I am a Chinese VR educational institution. I would like to install off-line UE4, please help me solve this problem, thank you.My E-mail is
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[=;609320]
Will there be more hotfixes coming for 4.13 or 4.14 preview is what’s coming next ?
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There haven’t been any new bugfixes submitted to the 4.13 branch since 4.13.1 so most likely no new hotfixe unless some critical bug is found. is already at 4.15 so we can probably expect 4.14 preview any day
We don’t have any plans for another 4.13 hotfix. We are preparing a QFE (“quick fix”) to address a critical Android issue, but this will only be relevant to affected users.
with all due respect to Epic, I still have to say that:
without quality & stability in a release, an engine version can become almost useless to probably 90 plus percent of the people that are actually trying to use the engine.
we rely on you Epic for this, in deepest admiration of what all of you at Epic are trying to do, it still comes down to the fact that most of the independent developers are relying on you to release a stable useable version of the engine for us to use in our games, giving us the ability to deploy production quality releases of our game.
the majority of us just don’t have the knowledge or the ‘know how’ to fix the engine issues ourselves, much less the time or manpower.
we need stable releases that are useable without the need for fixes or work-a-rounds.
all the new cutting edge features are great but become useless if we can’t actually use them.
4.13.1 have been working great. Only problems I have is that when saving level (especially root level with sublevel). I get randomly crash. And when duplicating actors that have instance components, I get usually crash. The blueprint is very simple but somehow havent managed to reproduce the isssue in clean project. But doing more testing soon and posting bug reports. Didnt have these crashes in 4.12 and earlier.
Fixed! UE-37704 Crash opening packaged project on iOS Fixed! UE-37249 MallocPoisonProxy can result in a memory stomp for aligned allocations in Debug and Development Fixed! UE-36573 Need to update to libpng for Android; current one triggers security alert on Google Play