4.13 Released!

I hope to use ‘Pose Driver animation node’ with custom blendshapes, How do i make this? Would you please give me any hint?

With 4.13, I can’t open two skeletal meshes anymore. Previously, if I right-clicked over skeletal mesh and choose “edit”, it would open in a new tab if there was already another skeletal mesh open. Now, it shows only one skeletal mesh no matter what.
Any ideas?

Hi there,

any that the Oculus SDK 1.8 stuff will be rolled into a 4.13 update?
(thinking especially about the new Guardian system) Or too big for quick update maybe.

Cheers

[=Fredrum;597562]
Hi there,

any that the Oculus SDK 1.8 stuff will be rolled into a 4.13 update?
(thinking especially about the new Guardian system) Or too big for quick update maybe.

Cheers

[/]

I would like to know this too, since without it I can`t access rumble on the touch controllers?

It may have been reported already, but highlight doesn’t work anymore in the mesh editor.

Hi! Is there any information about CL 3110335 in the upcoming update 13.1? Double lighting in Cloth shading model makes it unusable.
It’s fixed in master branch (Change 3110335 on 2016/09/01 by .Karis
Fixed double lighting of clear coat, cloth, and eyes)

Is someone else having a problem to place meshes/actors on landscape in editor? For me the meshes dont get placed on surface but bellow it. Like the trace would go through the surface and mesh placed where the trace ends.

Issue started already in previous build. Have tryed to look for setting to affect that but no luck yet.

Edit: Nevermind, now I got it. Had disabled generate overlap events.

[=Fredrum;597562]
any that the Oculus SDK 1.8 stuff will be rolled into a 4.13 update?
(thinking especially about the new Guardian system) Or too big for quick update maybe.
[/]

The updated SDK will not be going into 4.13. We expect it to make it into 4.14, which will be releasing later this year.

[=SE_JonF]
It may have been reported already, but highlight doesn’t work anymore in the mesh editor.
[/]

This has already been reported and can be tracked here: Unreal Engine Issues and Bug Tracker (UE-33414)
Thanks

[=Yura_s]
Is there any information about CL 3110335 in the upcoming update 13.1?
[/]

No, I have no record of this changelist making it into the release branch.

Cheers

when we can see 13.1 ?

my ssd is 128 gb and i installed 12.5 + 13 low space ]

importing assets to 12.5 migrating to 13

please release 13.1 so i can delete 12.5

Our goal is to release the 4.13.1 hotfix this week.

Cheers

Please fix thisissues.unrealengine.com/issue/UE-34890 in the 1.13.2
can’t migrate my project, always crash at startup :frowning:

there are some bug on 4.12 fixed including the sequencer that would be useful.
thank you anyway for your efforts

UPDATE!

The 4.13.1 Hotfix is now live! This hotfix resolves over 70 important issues for the 4.13 release.

If you experience a bug with the 4.13.1 Hotfix, please remember to log a bug report for the issue on the UE4 AnswerHub to the Bug Reports section.

Fixed in 4.13.1

Fixed! UE-35735 Crash Occurs While Running EQS Using Add Generated Vector Node
Fixed! UE-35852 AI Move To Location zeros velocity each call, causing the AI Pawn to freeze if told to move again before reaching destination
Fixed! UE-35585 Migration from 4.12.5 to 4.13 can result in Blueprint functions losing input/ouput variables
Fixed! UE-35609 Delay nodes used in a macro cause subsequent macro calls during the delay to never complete
Fixed! UE-35728 Some files in the Git repo have inconsistent line endings on Linux
Fixed! UE-36107 Cannot create installed build on Linux
Fixed! UE-35236 Launcher installed build is missing the Documentation/Extras folder
Fixed! UE-36214 Crash in TMap struct deserializer
Fixed! UE-35884 Crash when pressing enter after a shape has closed when using the Geometry editor
Fixed! UE-35822 CRASH: Occurring in UTEditor when attempting to re-order BSP brushes
Fixed! UE-35048 [CrashReport] UE4Editor_PropertyEditor!FDetailCategoryImpl::GetParentLayoutImpl() [detailcategorybuilderimpl.h:168]
Fixed! UE-35482 Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry
Fixed! UE-35627 Lightmap Coordinate Index is not automatically set to 1 on import any longer with lightmap UV
Fixed! UE-35608 FBX & OBJ Files no longer Import with their UVs Depending on Software Used
Fixed! UE-36383 Crash moving a spline point after making it the root component of a blueprint
Fixed! UE-35658 Editor crash when a spline component is added to a blueprint and compiled
Fixed! UE-36096 Inifinite loop in tick task manager with tick when paused and interval
Fixed! UE-35254 Editor crashes when importing alembic asset
Fixed! UE-36121 Crash when importing new mesh and regenerating skeleton for additive animation
Fixed! UE-35546 Pose flickering when changing lods and using Layered Blend per Bone
Fixed! UE-35353 Crash when spawning destructible objects in 2 player PIE
Fixed! UE-35639 HLOD generated proxy doesn’t create or assign target lightmap coordinate index any longer
Fixed! UE-35494 Invisible landscape components when using tessellation
Fixed! UE-35873 LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1
Fixed! UE-35301 Crash saving hidden landscape streaming level with offset
Fixed! UE-35850 Crash in landscape editor with early Z pass
Fixed! UE-35709 [CrashReport] UE4Editor_Landscape!FLandscapeEditDataInterface::SetAlphaData() [landscapeeditinterface.cpp:2617]
Fixed! UE-36321 Editor Crashes After Deleting Actor with Media Texture
Fixed! UE-36289 WmfMedia: Memory leak while playing videos
Fixed! UE-35477 File Media Source assets created via drag & drop have absolute instead of relative path
Fixed! UE-35504 Media player has potentially dangerous memory management
Fixed! UE-35696 PS4Media: CPU/GPU may crash due to race condition in destructor
Fixed! UE-35598 Devices reporting OpenGL ES 3.2 such as Galaxy Note 7 detect as ES2-only
Fixed! UE-35179 Need to fall back to GLES if Vulkan API version is too old
Fixed! UE-34782 GPU particles no longer work on iOS or TVOS Metal devices
Fixed! UE-33379 Cannot select Android RHI and feature level from device profile
Fixed! UE-35258 ES2 Fallback Fails on Nougat Devices that do not support Vulkan
Fixed! UE-35261 Android sessions do not appear in Session Frontend
Fixed! UE-32340 HTML5 packaging fails with Github couldn’t verify LLVM version
Fixed! UE-32086 Bloom blur produces multi-colored artifacts at the bottom of the screen on Xbox.
Fixed! UE-35492 deployment does not deploy all the required files.
Fixed! UE-35743 Packaging for Android while using Online Framework and Online Subsystem Steam Plugins cause failure
Fixed! UE-35185 Opening a widget blueprint on Linux causes editor to crash
Fixed! UE-35738 IPv6 implementation is not working on IOS
Fixed! UE-30959 Remove all HITCHHUNTER warnings in next release (4.13)
Fixed! UE-36342 Texture issues with movie player active on Android
Fixed! UE-35363 Huge game window when launching onto Safari 9.1.2
Fixed! UE-35558 Writing to a file on Android doesn’t update the tracked file length
Fixed! UE-35907 Slate Remote Enable Remove Server option in Project Settings -> Plugins causes editor to freeze and a memory leak
Fixed! UE-36099 Dots on screen on PS4
Fixed! UE-35794 can hang on GPU when using lit translucent surface materials
Fixed! UE-26375 Crash when editing draw size for a widget component
Fixed! UE-17227 [CrashReport] UE4Editor_Engine!DoReadTaskResults() [shadercompiler.cpp:147]
Fixed! UE-35240 Protostar crashes on launch on Mac
Fixed! UE-28708 GitHub 2188 : Fixed a crash exiting VR Preview on Windows GL4.
Fixed! UE-35320 Stop>Set Sequence>Play causes spawnables to be duplicated
Fixed! UE-35508 Master sequence dialog button is hidden
Fixed! UE-35588 Incorrect translation from matinee move sub tracks to sequencer
Fixed! UE-35285 Sequencer stop node does not return camera to player
Fixed! UE-35571 Sequence recording in standalone crashes
Fixed! UE-35107 Matinee to Level Sequence converter doesn’t bind properties
Fixed! UE-22581 Black artifacts/semi-circles on sides of morpheus when moving left to right
Fixed! UE-36076 PS4Tracker’s motion sensor data needs to use a valid sizeOfThis
Fixed! UE-35520 sceKernelWaitEqueue timeout in MorpheusHMD.cpp fix for 4.13.1
Fixed! UE-34986 Need to merge Oculus Online Subsystem Plugin update to expose Android support
Fixed! UE-34786 Editor primitives render incorrectly in stereoscopic with instanced stereo
Fixed! UE-35881 PSVR hmdSetupDialog cancel asserts on app startup
Fixed! UE-36307 PSVR Motion Sensors Need 120hz Update
Fixed! UE-33763 GearVR applications show black screen on Adreno devices
Fixed! UE-36078 Integrate fixes for GoogleVR SDK 1.0
Fixed! UE-35528 PSVR UE4 stuttering issue
Fixed! UE-35344 Crash when playing a HapticFeedbackEffect_Soundwave
Fixed! UE-35964 Crash playing a HapticFeedbackEffect_Soundwave with no sound assigned

thanks, great work.

wow… so many little bugs, sheesh… it must feel like the spider particle effect has been let loose in the offices sometimes… well perhaps VR might be the last frontier for awhile and these little spiders can be tamed a bit… my is quite stable, in fact i can’t remember my last crash… but with so many platforms and such popping up as more and more people migrate to epic, i’m sure you have your hands full…

just want you to know that we do think of you and all the great work you do… NS

UE-35482,
Thank you so much for fixing this!

Feature Request-Composition Overlay
If you change to Cinematic Viewport you have in the upper right corner a Button -options where you can choose some available Film overlays to apply to the Viewport!
Can we have also a additional one that looks like you can see in the Video in this link;
http://oneperfectshotdb.com/news/watch-perfectly-logical-the-symmetry-of-/

Thanks

Oh my!
After upgrading to 4.13.1 my level sequences doesn’t open any more!! Has somebody got this too?
Thanks.

On 4.13.1 we’re still seeing the same issues introduced with 4.13 regarding terrain chunks not rendering beyond a certain distance (or rather, at a certain LOD). LODs of 1 or higher just do not render at all and we’d expected fixes for UE-35494 and UE-35873 to have resolved this but the issue persists. The same terrain and materials were fine in 4.12. Is this an incomplete fix or do we need to modify something particular in our materials to be compatible with 4.13 and up?

[=ag_frans;602310]
On 4.13.1 we’re still seeing the same issues introduced with 4.13 regarding terrain chunks not rendering beyond a certain distance (or rather, at a certain LOD). LODs of 1 or higher just do not render at all and we’d expected fixes for UE-35494 and UE-35873 to have resolved this but the issue persists. The same terrain and materials were fine in 4.12. Is this an incomplete fix or do we need to modify something particular in our materials to be compatible with 4.13 and up?
[/]

If you’re still experiencing the issue can you please respond on the post in AnswerHub where this was reported so that we can investigate further. Also, if you’re using different steps or the same steps to reproduce the issue can you be sure to clarify that as well.

Thank you!

[= ;602318]
If you’re still experiencing the issue can you please respond on the post in AnswerHub where this was reported so that we can investigate further. Also, if you’re using different steps or the same steps to reproduce the issue can you be sure to clarify that as well.

Thank you!

[/]

He’s right. The problem is there and repro steps are exactly the same. It’s truly frustrating that we were waiting for the tessellation improvement in 4.13.0 but we’ve completely lost the landscape tessellation feature ever since. Se still have to be using 4.12 for this very reason. And not sure why this is marked as resolved.
Replied here as well: Landscape components go invisible with tessellation - Rendering - Epic Developer Community Forums