hello,
I’ve been working on my GearVR project which is about to create an application to play 360 movie. Since,I’ve already done this in 4.12 and everything has worked correctly but the limitation of video’s quality seem too low (Because the media texture was put on the sphere’s surface) even though the resolution is Full-HD. So,I’ve decided to use 4K movie but for 4.12 the result still the same(low quality). After that, I think i should wait for 4.13 because 4.13 claim to support 4K movie(without reducing the resolution).
For 4.13 preview 2, I’ve tested the packaged game(win 64 bit platform) everything work correctly and video’s resolution look like 4K. When i test on gearVR (samsung s7 edge), media texture goes black. First time i think the 4K resolution is too high for the mobile platform, so i try the lower quality including HD and Full HD. All of this doesn’t work the media texture still black. I think there are two possible reasons. The first reason is my game can’t find my video file and another reason will be some problem with shading or rendering process. I prove the first assumption by using “Open Source” node like this picture.
Print out the result to see what happen and the result is true that means it has found and loaded video, am I right?
but the media texture still black.
This is my level blueprint.
and this is my material settings. Every materials in my project has been set to fully roughness and unlit shading model.
My scene is very simple it contains just 2 cube , 2 sphere and 1 player start. There are no light source,visual effect and any volume.
In my content folder, there is a “Movies” folder for my .mp4 movie.
Path of file media source has been set in term of relative path.
My video codec is mp4.
Length 00:03:06
Frame width 1920
Frame height 1080
Data rate 43776 kbps
Total bitrate 43902 kbps
Frame rate 29 frames/second