[4.13] How to write alpha channel when rendering to RenderTarget from Blueprints

##In 4.17 it worked by:

  • Setting Draw material to AlphaComposite blend mode;
  • Using standard Alpha (not inverted)
  • Setting the mesh/widget material that display the RenderTexture to use inverted alpha output from RenderTexture (OneMinus node)
  • Clear RenderTexture to (0, 0, 0, 1)
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