Can you show more of the blueprint, like what is getting plugged into target, parent and socket?
If the target, parent and socket are good, maybe the object you are trying to attach doesn’t attach well because it has collision on it. In other words, maybe the target collision is colliding with the parent collision.
・ Try to disable collision on the target before attaching it. Like :
You can also try to attach directly in the component view in your actor and see if that works. To do you select your skeletal component add whatever mesh component you want to follow the bone under that component. Then in details you parent it to the socket and it should work.
I have a question about . I know is a very old thread, ha. I understand how to drag the item to the skeletal mesh and set the socket in the component view. I have a drag and drop system where I can grab the item in front of me with the mouse cursor. I’m trying to drag the item over another mesh (non-skeletal) and have it snap to that mesh’s socket but it never snaps and I can’t figure it out. Thanks.
I have a question about . I know is a very old thread, ha. I understand how to drag the item to the skeletal mesh and set the socket in the component view. I have a drag and drop system where I can grab the item in front of me with the mouse cursor. I’m trying to drag the item over another mesh (non-skeletal) and have it snap to that mesh’s socket but it never snaps and I can’t figure it out. Thanks.