[4.13] Character Keeps Running After It Shouldn't

So I have this pretty simple Chat Box setup where when I touch a box on the ground it prompts a blueprint to create a HUD Widget, place it, take away player movement and then I can use my mouse to cycle through the Dialogue Pieces.

One problem though, when I go and activate the dialogue system, my character keeps running in one direction without stopping. I can’t seem to find nodes that help me solves this.

The picture below shows where the node should be put in to solve this issue. I found a couple like Disable Movement, but after using that I can’t find “Enable Movement” so my character just stands there unable to move after the dialogue is done…I also tried “Stop Movement” but that didn’t work either as even though the character stops for a moment, it begins running almost immediately after as if that node was just a speed bump.

you can use disable movement and, I think it is “set movement mode” node to enable it again. It is deceiving since there is no enable movement node but it is due to the fact when you enable movement you have several movement options to choose from. I think you should figure out why the player continues to move though. What input or command is telling it to still move in that direction?

We do this by disabling input on the player controller when in the UI. See the following:
graph3.png