I’m really excited about this new feature but I’m still confused about how an Overgrowth style system could be built on it. In the stream, it looked like the pose asset had to be driven by an animation sequence with variable curves. Wouldn’t that make it the same as a normal animation sequence, because the variable curves are authored in advanced instead of dynamically changing at runtime? Or is there a way to set the values of the variable curves in Blueprints or C++ at runtime?