4.13 Animation Features Part 2 - Sept 15th - Live from Epic HQ

Hey thanks for the info.
I’m not sure about the root motion part. Although I understrand that root motion would only be used as referece for frame extraction. The nice thing about this stuff was fact that it cloud use in-place animations and make them look like root motion was used (without usual root motion downfalls like poor responding to player input).

Wouldn’t it be possible to just integrate it into anim instance, and just make possible for users to opt out if they don’t want to use it ? It’s working similiar with root motion now (we can just simply turn it off for everything in anim instance).

Unfortunately I don’t have access to the videos on this site.