I’ve been working with the Vertex Animation options with the Alembic importer.
Realizing it’s mostly experimental, there are some oddities with it, including the import orientation.
- The V Coordinates are flipped for textures
- Materials are performing really strangely, with no ability to import them, and all coming in with numerical names. Materials - Textures are incredibly tedious for these ATM.
These are my top 2 at the moment.