Currently solved by upgrading the project to 4.14. I think the problem came from meshes retargeted to the same (over 10 meshes with less or more bones). I am still confident that this will happen under these circumstances.
Currently solved by upgrading the project to 4.14. I think the problem came from meshes retargeted to the same (over 10 meshes with less or more bones). I am still confident that this will happen under these circumstances.