Hello, I’ve been able to package the game. But during first launch it crashes at the same point every time but when I relaunch again it doesn’t. Not quite sure how to read the debug lines. I’m packaging for windows (64bit)
Thank you.
---- debug ----
Access violation - code c0000005 (first/second not available)
APEXFrameworkPROFILE_x64!physx::general_renderdebug4::PostRenderDebug::processRenderDebug() [d:\ori.cohen_g6217_framework\engine\source\thirdparty\physx\apex-1.3\shared\general\renderdebug\src\internalrenderdebug.cpp:131]
APEXFrameworkPROFILE_x64!physx::general_renderdebug4::InternalRenderDebug::render() [d:\ori.cohen_g6217_framework\engine\source\thirdparty\physx\apex-1.3\shared\general\renderdebug\src\internalrenderdebug.cpp:598]
APEXFrameworkPROFILE_x64!physx::apex::ApexScene::updateRenderResources() [d:\ori.cohen_g6217_framework\engine\source\thirdparty\physx\apex-1.3\framework\src\apexscene.cpp:2048]
FG413!FPhysScene::AddDebugLines()
FG413!FPhysScene::EndFrame()
FG413!?ExecuteIfSafe@?$TBaseUObjectMethodDelegateInstance@$0A@VUWorld@@$$A6AXXZ$$V@@UEBA_NXZ()
FG413!TGraphTask::ExecuteTask()
FG413!FNamedTaskThread::ProcessTasksNamedThread()
FG413!FNamedTaskThread::ProcessTasksUntilQuit()
FG413!FTaskGraphImplementation::WaitUntilTasksComplete()
FG413!FTickTaskSequencer::ReleaseTickGroup()
FG413!FTickTaskManager::RunTickGroup()
FG413!UWorld::RunTickGroup()
FG413!UWorld::Tick()
FG413!UGameEngine::Tick()
FG413!FEngineLoop::Tick()
FG413!GuardedMain()
FG413!GuardedMainWrapper()
FG413!WinMain()
FG413!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll