4.13.1 Character Movement -> Velocity returns 0

Hello,
i just updated our project to 4.13.1 and we are having an issue with the velocity value we are getting from the character movement component and from the Node “Get Velocity”. In our animation blueprint we take the current velocity and set the speed of the running animation based on that value. The problem is that this value appears to be returning 0 from every few frames. Before we did not encounter this issue on 4.12.5

Figured it out. It appears the the Node “Finish Execute” (without success selected) will reset the velocity to 0 of the character movement component. Is this intended Behavior ?

This can’t be right. How i’m supposed to update the target position where the AI should run to without resetting the velocity to 0 ?

Hey Burnz,

I’d be interested to see a screenshot of the blueprint that you’re using to get the current velocity, as well as the task that you’re using with the Finish Execute node that has the success boolean set to false.

Thanks

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day