Hi, sorry about that! I see we also failed the verification and re-opened that ticket. I’ll post back here when it’s fixed; it should be some time overnight.
Hi I have a bug that is tangential (shader compile cleanup concerning landscape paint materials) to this and is awaiting moderator approval to post here. I can’t see it in my questions, but I would like to have it added as I too would like to have this problem solved.
FYI: You don’t need to assign the hole material, it’ll automatically use the base one.
You also don’t need to set the material to masked, landscape automatically overrides the blend mode to masked when it automatically creates the hole material now. If you leave it as opaque you’ll get slightly better performance in areas without holes.
Hello, when is 4.13.1 scheduled for release?
We have the same issue and it’s holding back production
The artists don’t work with compiled version.
Thank you!
-Peter