I’m having some strange problems with dynamic CSM on mobile. It works perfectly fine in the editor and mobile preview, but after deploying to device I get this:
My device is Sony Xperia Z5 Compact. Settings on Stationary Directional Light:
http:///NUPMzkY.png
I also have r.Shadow.RadiusThreshold=0.01 in DefaultEngine.ini
In the XMPP module.h you add 2 new function: OnXmppRoomCreated && OnXmppRoomConfigured.
Now I’m getting a compilation error because FXmppRoomId is not known. What should we add as an header in order to use this properly?
for now, I add typedef FString FXmppRoomId; before the header, but that’s dirty coding.
@EDI_VFS, note that high precision normals is not always appropriate. In this case the content has sufficient precision for is being render as seen from the 4.11 shot. High precision normals are important when the mesh density is so high that the normal between adjacent vertices are being quantized to the same value and the pixel shader interpolation isn’t able to function.
Fixed! UE-31735 Get Class Defaults node disconnects output pins when project upgraded from 4.11 to 4.12 Fixed! UE-31743 Components derived from scene component reset vector location upon closing and re-opening editor Fixed! UE-31812 CrashReporter Client has no options to close without sending Fixed! UE-31789 GitHub 2484 : Git Plugin: fix the Submit To Source Control menu broken by new “migrate” support in 4.12 (and ) Fixed! UE-31702 Assertion opening blueprint with HISMC created in 4.11 Fixed! UE-30934 GitHub 2406 : Git plugin: Fix for Git diff not working in UE 4.12 (and ) Fixed! UE-31265 GitHub 2432 : BUGFIX: ProceduralMeshComponent crashes game Fixed! UE-31578 [CrashReport] UE4Editor_Renderer!InjectTranslucentLightArray() [translucentlighting.cpp:1578] Fixed! UE-31851 Reflections have an extra vector offset than in 4.11 Fixed! UE-31787 Vive: Positional Latency w/ Rotation
Thanks for the updates. Also converted my Project today from 4.11 to 4.12. Getting some crashes (Index>=0 && Index<NumBits and LandscapeInfo)* and my landscape material is causing strange fps drops now that it didnt do in 4.11. But else looking great so far. Loving the new reflections. Cant wait to try the new cinematic-features.
Thanks. I forgot where the logs were. It seems the JCInventory from the Marketplace is crashing it. Strange how it worked up until this update. From my log:
[2016.06.16-21.47.03:550] 0]LogEnum:Warning: In asset ‘None’, there is an enum property of type ‘EQuestNodeType’ with an invalid value of ‘NewEnumerator1’
[2016.06.16-21.47.03:552] 0]LogEnum:Warning: In asset ‘None’, there is an enum property of type ‘EQuestNodeType’ with an invalid value of ‘NewEnumerator1’
[2016.06.16-21.47.05:254] 0]LogEnum:Warning: In asset ‘None’, there is an enum property of type ‘EQuestNodeType’ with an invalid value of ‘NewEnumerator1’
[2016.06.16-21.47.05:256] 0]LogEnum:Warning: In asset ‘None’, there is an enum property of type ‘EQuestNodeType’ with an invalid value of ‘NewEnumerator1’
[2016.06.16-21.47.06:984] 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2016.06.16-21.47.07:139] 0]LogWindows:Error: === Critical error: ===
Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 102]
Detaching from existing linker for …/…/…/…/…/TR 4.12/Content/JCInventory/JCInventoryCore.uasset while object StructProperty /Engine/Transient.TRASHCLASS_JCInventoryCore_145:StructProperty_1703 needs loaded
Same for GenericShooter by M. . Unusable since 4.12
In 4.12.0 the editor crashed.
In 4.12.1 some BPs failed to compile.
In 4.12.2 it compiled in PIE but you couldn’t package it (compiling error)
In 4.12.3 the editor crashes again on startup.
There is something deeply broken in 4.12 - we are sticking with 4.11.2, seems to be the most stable currently. (4.10.2 was the most stable for us)
Hope 4.13 will have only stability fixes without any new features like Sequencer. (which is great btw!) Hope to get the most stable release as it will be .13